Results -9 to 0 of 133

Threaded View

  1. #9
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I have zero issues with new WAR and love how much simpler it is to play now. Stance switching cost is a good idea, because it discourages excessive stance dancing and lets you focus more either or tanking or dps-ing. Onslaught cost is also logical, because it don't see why this skill should be spammable in first place. As for pulls - tomahawk still here.

    Removal of flash makes perfect sense too. WAR's main emnity generation skill always was overpower and steel cyclone as extra help. And to have flash on top of that was a bit excessive. You have problem with that? Focus more on tanking instead of dpsing and stance dancing!

    Next. Blood bath was skill that made WAR too overpowered. Inner Beast, Storm Path, equilibrium... + dmg mitgation skills - not enough? Why there's healer in party? For dps?

    Upheaval is another great skill that has potential to hit harder than Full Cleave!

    Penalty removal for Berserk is also godsend. Inner release also very useful skill without any downsides.

    Overall I feel WAR got balanced really well and not made him weaker than he was, but more streamlined and easier to play.
    (0)
    Last edited by fumofu; 06-21-2017 at 09:35 PM.

Tags for this Thread