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  1. #21
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    I cant edit on mobile...
    No to the 20 BG for all finishers. Right now path is our highest dmg combo because it gives you 20 bg instead of 10. We have one buff combo - eye. We have one aggro combo - BB and we have one dmg combo - Path.
    If all finishers gave you 20 bg you could also just remove path.
    (4)

  2. #22
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Certainly. The rotation has become more complicated, there are more gauge spenders (one with dubious usage), there's now an offensive use for Thrill of Battle, there's a much higher opportunity cost for stance switching, and there's a MUCH higher opportunity cost for Unchained.
    Wow, OK so I recently started PVP'ing and aside from the armor I think that Inner Release is probably the most interesting thing I've played with in a while. It goes against most of the things I've said made the job fun fro me (I.E. the risk reward factor) but I don't see a reason for the Warrior to not just upgrade from Unchained to Inner release once unlocked, and maybe have it be just work in both stances(its so great to finally have the Glowing eyes), The Idea behind it is similar to that of Unchained in the sense of Beast gauge moves in defiance ignore the damage penalty anyway.That aside I guess All I really want in hind sight is a move like mercy stroke (but with a timer like sole survivor, or just regular old mercy stroke back) and changes to Onslaught whether its in terms of Damage, cost or utility.Onslaught is a great chase ability in PVP but it has little use aside from when you have excess bar and need to finish someone or get to a point quicker.(Also shake it off seems questionable...)

    And once again thank you for sharing, I had been so down with all the negativity and frustration surrounding WAR currently on the forums and hadn't even noticed things like that. Guess here's to whatever 4.1 brings us.
    (0)

  3. #23
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    personally i don't think they're going to change it, for me SE seems more interested in keeping the favoritism for PLD going to make up for 3.x fiasco
    and i'm sure it will repeat itself in 5.0, the question is what job SE gonna make stronger than others when that time come
    (0)

  4. #24
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Soraki-Muppe View Post
    removing the stun from both war and drk while letting pld retain their spammable one seems questionable.
    Having an instant Stun with low recast is very different from a GCD one that cost a lot of TP. But, what do you feel about removing PLD's 20% mitigation CD while WAR keep its comparatively "spammable" one ?
    Quote Originally Posted by Soraki-Muppe View Post
    Another strange thing is how pld got something new for skills lost while war and drk alike got nothing.
    PLD lost 4 native skills (and a bunch of traits) so that WAR can keep using them, and a whole cross-class...and got one new skill.
    (1)
    Last edited by Reynhart; 06-22-2017 at 08:54 PM.

  5. #25
    Player
    Beefylee's Avatar
    Join Date
    Dec 2016
    Posts
    6
    Character
    Jenova Ssource
    World
    Cerberus
    Main Class
    Warrior Lv 60
    Inner beast restores HP also so does Storms Path. they lost some self sustain but its still there
    (0)

  6. #26
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    It's disappointing. Been taking since 2.0 . Switched to war on 3.0 and I'm an active raider. War just lost everything and gained what? A gap closer and nerfed fell cleaves . As everyone already pointed. The instance change penality for war is the worst of all other tanks. There's no utility on it.
    But I think that's what square really aimed. Most statics I know are considering dropping war. But it's exactly what square planned I guess.
    I'm rather tired about ball this tank DPS discussion. Tank DPS changed already 3 times. Really? Can't they just define what do they expect of tanks?
    (1)

  7. #27
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I feel beefy as fk. Not going to lie, Im still pretty uncertain about how to play with all of these changes. I tend to kill very slowly, but I feel like a real tank. I wish i could kill faster. Whats the new main attack stat? Is it strength again or is it vit+tenacity?

    Ah, yes, forgot to add that I dislike the stance dance penalty.
    (0)

  8. #28
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kothos View Post
    It's disappointing. Been taking since 2.0 . Switched to war on 3.0 and I'm an active raider. War just lost everything and gained what? A gap closer and nerfed fell cleaves . As everyone already pointed. The instance change penality for war is the worst of all other tanks. There's no utility on it.
    But I think that's what square really aimed. Most statics I know are considering dropping war. But it's exactly what square planned I guess.
    I'm rather tired about ball this tank DPS discussion. Tank DPS changed already 3 times. Really? Can't they just define what do they expect of tanks?
    WAR is still better than DRK, which is the issue. PLD gained everything lost nothing, WAR and DRK especially lost everything gained nothing.

    Why would any group not run double PLD?
    (0)

  9. #29
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kothos View Post
    Tank DPS changed already 3 times. Really? Can't they just define what do they expect of tanks?
    For me, it's understandable. There was a "problem" in HW with the STR vs VIT debate, and they couldn't drastically change the formula without pissing everyone, so they chose a consensus.
    Now that the level cap is increased, everybody's DPS will go up. The fact that it would have been higher if tanks still could equip STR accessories is irelevant, since you'll never experience the new content with that setting.

    One thing that would be interesting is to analyze how many times WAR could use Beast Skills in the past vs now, even when including tank swaps. I'm sure that, after a certain duration, the increase in Beast from Path and the new Infuriate may surpass the lack of penalty and the added effect on CD.
    (0)

  10. #30
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tila View Post
    WAR is still better than DRK, which is the issue. PLD gained everything lost nothing, WAR and DRK especially lost everything gained nothing.

    Why would any group not run double PLD?
    DRK is in a slight better spot than WAR, at least in viability if not design. It should have nearly identical dps to WAR, but Blackest Night gives it a spammable cooldown even out of Grit (unlike Inner Beast) and also some utility to shield a party member. It's bad compared to all the party mitigation skills PLD got, but at least it's something compared WAR's complete selfishness.
    (1)

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