Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 133

Hybrid View

  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Regarding all of the complaints regarding stance swapping, I don\\'t think it\\'s THAT aweful. I got used to dumping all my rage before swapping so it\\'s not that big of an issue.

    But with that said, it does make the warrior a little harder to play. It takes too long to build 50 rage if youre saving infuriate for your 6 cleave combo. A flat 20 rage cost is a good compromise. That way you could max rage again within 1 stormes eye combo and then do your fc combo.

    Also, I\\'d suggest changing the infuriate trait to reduce infuriate by a flat 30 seconds. This would really make it easy and apparent to beginners that they should burn infuriate, berserk, inner beast, and upheaval as soon as possible as the timers will line up automatically.
    (0)

  2. #2
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Right now, as hard as I try, infuriate still has about 10 secs cooldown when inner release is off cooldown when I try to max dps.

    Next, I\\\\'d drop the rage cost on onslaught. People can then choose to use it as free dps or save it in case of a knockback or the boss leaping away.

    Shake it off should be changed to something else. Anything really.

    And I think that\\\\'s all I would change.

    = D
    (0)

  3. #3
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    Quote Originally Posted by P4X0R10N View Post
    Next, I\\\\'d drop the rage cost on onslaught. People can then choose to use it as free dps or save it in case of a knockback or the boss leaping away.

    Shake it off should be changed to something else. Anything really.
    I'd be okay with Onslaught keeping the 20 BG cost, but drop the cooldown to 10s. If I want to burn my gauge ping ponging between 5 mobs, that should be on me. But, Onslaught has one of the highest threat multipliers of all tank skills so I can see why it costs something to use. That said... drop SC (and Decimate) cost to 30 and add a 5s timer.

    Shake It Off really needs to be replaced with a Bloodbath equivalent.
    (0)

  4. #4
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TheFanciestBard View Post
    ...

    Don't undermine stance dancing, the core reason many people love warrior, for the sake of tank homogenization.
    Yes. Exactly. WAR is the "switch stances to achieve the desired result" class. You're being punished for using the core mechanic of the class as it's designed.
    (3)

  5. #5
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    At the risk of sounding kinky, punishment IS part of the fun. If there was no cost at all to changing stances, it would be mindless. There would be no point to the stances at all.

    But with proper "punishment" or cost, the stances take on greater meaning psychologically if that makes sense. BECAUSE there is a cost to taking a stance, there is a psychological commitment to that decision.

    And when that decision, with its cost, yields an even greater reward... that is pleasure, that is bliss, that is fun.
    (1)

  6. #6
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    The question is here is whether the "punishment" or cost is worth the reward. Consider from a psychological perspective the following:

    (1) taking a tanking stance before engaging enemies. The cost is dps, the reward is enmity or control of the enemy plus a reduction in damage taken. The reward outweigh the cost.

    (2) building 100 rage while in tank stance and then swapping to dps stance. The cost is increased damage taken, but what is the reward? The reward is increased dps, BUT with the loss of 50 rage, and rage being units of measure associated with dps, it FEELS like you're also losing out on dps-at least in the short term.
    (0)

  7. #7
    Player
    Apevest's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Apevest Loompa
    World
    Ultros
    Main Class
    Warrior Lv 67
    The other issue I had was with self healing and sustainability. One of my biggest issues with the removal of blood bath (and to a degree mercy stroke + second wind from monk pre-4.0) is that in deliverance, warrior have no way to heal themselves. To me that was part of the fun of warrior. And even in defiance we only have equilibrium. Other than those two issue, I have been enjoying warrior in 4.0
    (0)

  8. #8
    Player
    Beefylee's Avatar
    Join Date
    Dec 2016
    Posts
    6
    Character
    Jenova Ssource
    World
    Cerberus
    Main Class
    Warrior Lv 60
    Inner beast restores HP also so does Storms Path. they lost some self sustain but its still there
    (0)

  9. #9
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Beefylee View Post
    Inner beast restores HP also so does Storms Path. they lost some self sustain but its still there
    They reduced the hp gain though. At level 70 they don't return 100/50% anymore.

    Same for DRK.
    (2)

  10. #10
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    The new changes to warrior that came with stormblood have effectively ruined the class for me. The high impact feeling and situational utility have both been killed along with its viability. The changes to tanking as a role aswell have been exclusively negative and have forced me out of the class I loved. Unless this whole mess is fixed by raid release, I will probably stop playing the game.
    (0)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread