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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Ariomi View Post
    Cause at this point, I want heavensward summoner back
    And thats why you asking to become a healer? very interesting point..

    and no, the summoner job never was able to heal via cure. as it is a white mage skill. (and RDM makes use of WHM and BLM spells)
    already said thousand times before that FFVII-FFX/FFXIII/FFXV had no traditional job system, they had no summoner job class.

    Quote Originally Posted by Texa View Post
    It's hard to up their DPS when they are constantly dying to room wide aoes.

    You're having a really hard time explaining your point without becoming personally condescending.
    And i maybe can write it 100 times for you: ask to get back "sustain" (pet HoT) or a even a pet heal. Problem solved.

    Being able to heal as a dd is the only uniqueness for RDM as for now. RDM always was and is a semi-support healer.. because he is a hybrid between white magic/black magic/melee. RDM wont ever outdamage a BLM as it looks for now.. so you want to remove that only uniqueness from him by giving Summoner heal which isnt appropiate to his dd role and the job class itself.

    So why are you not asking to improve SMN on the other hand to find its own uniqueness (better pets, return of pet-heal)

    Additionally improving Physick heal would lead to a decreasing DPS on the other hand because you would spend more time to heal instead of doing damage spells.
    This is why getting back sustain would be the much better option.
    (0)
    Last edited by Tonkra; 06-21-2017 at 06:15 PM.

  2. #2
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tonkra View Post
    So why are you not asking to improve SMN on the other hand to find its own uniqueness (better pets, return of pet-heal)
    Because what qualifies as "better" is subjective and not an opinion I necessarily share.
    (0)

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Tonkra View Post
    And thats why you asking to become a healer? very interesting point..
    I'm asking for a healing skill, that Summoner already currently possesses, to be buffed so the spell, like the rest of the class can be useful.
    Currently Physic needs a buff as much as Summoner does.

    Quote Originally Posted by Tonkra View Post
    Additionally improving Physick heal would lead to a decreasing DPS on the other hand because you would spend more time to heal instead of doing damage spells.
    Nope! If I see my pet low on health, I cast Physic on it and it get's healed. Dps gain over losing my pet and having to re-summon. You assume I would be using the skill more then I actually would. The heal would be used in emergencies where something or somebody is about to die, and if that one physic saves me/my pet/that person that one physic is a massive dps increase.
    (5)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tonkra View Post
    stuff, not necessarily this post specifically,
    Okay I tried to read everything, but after several pages I just had to chime in. Cause dude you need to quit while you can.

    You seem to be unaware that every job SE has ever brought into existance can have a unique take per game. Here I'll give you a reverse example, maybe then you'll understand. "OMG change SCH, this is rediculous, SCHs don't have pets thats not what a traditional SCH does. Why do I summon a fairy, wouldn't that make me a SMN. I just want a traditional SCH." Hopefully that irony isn't lost on you or anyone else.

    Oh and... you keep mentioning VII-X, but you might want to get your facts straightened out a little. First off, if you are forgoing a job system why not include II, IV, and VI. Second, You keep including IX, but IX has a Pseudo Job System, you just can't swap jobs, just the characters; IV is sorta similar but a bit different because of how the story progresses and the characters that come and go And Third, to add to the above, even when a job system isn't present, most character's are designed to fit into a Job, this is the case for VI, VII, VIII, and X. You are correct XII, did not have these systems. XIII, however had a different take on the Job System. And I've never played XV, but it looks like no Jib System is present there either.

    Now onto the "pure" job debate... yeah that doesn't exist, SE can edit, alter, and create jobs as they see fit, since they are the creators. Some games have only Ninjas some have only Thieves, some both, same with Warriors or Fighters, Conjurers and Summoners... and hey on that topic, isn't the traditional FF Conjurer a lesser Summoner who can't call the summon just use their power briefly? And segwaying from that, some Jobs have had different names in the series, Conjurer/Evoker, Blue Mage/Gun Mage/Vampire, Dancer and Bard/Songstress/Performer, Dragoon/Dragon Knight/Valkyrie, Knight/Paladin/Holy Knight, the list goes on. And lastly not always is a job defined by its weapon... as you "pointed out" with DRK and Scythes. Warriors don't always wield axes, traditionally its swords. most Dark Knights in the series use swords not scythes, don't recall Summoners using grimoires really, or, and lets get the big on out of the way, when has a Bard used a Bow? Weapons are just that, weapons, what the character uses to deal damage, sometimes they are specific to that game and character, other times they can be what the player wants, they aren't set in stone. Eiko, a SMN, used Flutes, Rydia a SMN used Whips, Rosa a WHM used Bows, Wakka a RNG used Blitzballs, Cait Sith a BST used Megaphones, etc.

    The main point is the series as a whole isn't as black and white as some people believe. The only things it has are commonalities that create the feeling of the jobs and world that SE is trying to make. As with RDM, they were worried that fans would not like their take, but they were able to do the job justice, but giving a jack-of-all-trades feel, not too strong in one area (maybe in magic though for obvious reasons) but where you have to use all 3 aspects to fight effectively.
    (6)
    Last edited by Eloah; 06-24-2017 at 01:04 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.