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  1. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    Except that wasn't the point. Stance dancing is still very much a thing, it's just far more awkward.
    Inconveniences (or awkwardness) in design are a way of discouraging behavior. The devs can't use the more harsh alternatives (like, say, dungeon and boss mobs deal double-damage crits on every hit when you're not in Defiance) because that would require them reworking damage formulas across the board.
    Quote Originally Posted by Shurrikhan View Post
    Which would make sense as a change if majority opinion wasn't towards the reduction of stance switch penalties
    Maybe I'm misreading, but you're saying that because a good portion of WARs got used to having no penalties for stance switching, the entire design should now cater to that instead of aiming for something that's balanced and respects the inherent limits (not to mention the point) of stances.
    (1)
    Last edited by Duelle; 06-21-2017 at 06:26 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)