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  1. #1
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70

    please return bloodbath to warrior

    I NEED this buff dude, ok i can somewhat deal with flash being gone but i miss doing big pulls and spamming berzerk + overpower with a little bit of decimate sprinkled on top, watching my HP bar bounce<3 , also it helps when the healer isn't there GIVE IT BACK SE
    (23)

  2. #2
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    while we're at it how about get rid beast gauge cost for upheaval and onslaught, and get rid of that stance dancing penalty nonsense
    (9)

  3. #3
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by konpachizaraki View Post
    while we're at it how about get rid beast gauge cost for upheaval and onslaught, and get rid of that stance dancing penalty nonsense
    bruh that beast gauge is pissing me off too, it kills stance dancing entirely.
    (6)

  4. #4
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    If you are at full HP, Upheaval can be a very powerful action, at least in Defiance. I can see a justification for it costing BG.

    Onslaught is just a joke as it stands.
    (9)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Venoshock View Post
    it kills stance dancing entirely.
    I'm going to indulge in something I rarely ever do.


    As I've said in other threads, every class that has had stances in every game ever made had penalties for stance switching. It's meant to make you think of when to switch stances instead of doing it rotationally, or (as seen throughout HW) get an aggro lead and pretend you were a DPS.

    Now, to show I'm not entirely heartless, I can suggest one way to get stance dancing back, but it would require removing every bonus from Deliverance and Defiance (no increase in max HP, no aggro bonuses, no crit bonuses), and instead have them alter the effects of individual skills (for example, Berserk behaving differently depending on which stance you use it in). You'd also need to do more combo juggling because your threat bonuses would come from a combo effect, which means that if you want to hold aggro you're going to keep that threat bonus active most if not all the time, combined with other passive mitigation effects from combos. And that would be on top of still managing the Inner Beast gauge for consumption on damage or mitigation skills.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duelle View Post
    What if I told you that was the point?
    Except that wasn't the point. Stance dancing is still very much a thing, it's just far more awkward.
    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    Except that wasn't the point. Stance dancing is still very much a thing, it's just far more awkward.
    Inconveniences (or awkwardness) in design are a way of discouraging behavior. The devs can't use the more harsh alternatives (like, say, dungeon and boss mobs deal double-damage crits on every hit when you're not in Defiance) because that would require them reworking damage formulas across the board.
    Quote Originally Posted by Shurrikhan View Post
    Which would make sense as a change if majority opinion wasn't towards the reduction of stance switch penalties
    Maybe I'm misreading, but you're saying that because a good portion of WARs got used to having no penalties for stance switching, the entire design should now cater to that instead of aiming for something that's balanced and respects the inherent limits (not to mention the point) of stances.
    (1)
    Last edited by Duelle; 06-21-2017 at 06:26 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    CaptnYesterday's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    50
    Character
    Bruce Gender
    World
    Malboro
    Main Class
    Warrior Lv 70
    YES! I feel ya OP. For massive pulls, this was awesome! Rampart does not make up for it in massive pulls.
    1. I used BloodBath same way: Blood Bath + Berzerk + Overpower.
    2. Onslaught using gauge is a complete WTF redesign.
    3. Stance change using 1/2 of the gauge feels TERRIBLE.
    4. Give us an 360 degree enmity move like other tanks. Lost flash and Overpower interrupts combos.
    (5)

  9. #9
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by CaptnYesterday View Post
    YES! I feel ya OP. For massive pulls, this was awesome! Rampart does not make up for it in massive pulls.
    1. I used BloodBath same way: Blood Bath + Berzerk + Overpower.
    2. Onslaught using gauge is a complete WTF redesign.
    3. Stance change using 1/2 of the gauge feels TERRIBLE.
    4. Give us an 360 degree enmity move like other tanks. Lost flash and Overpower interrupts combos.
    1. Not just that. Bloodbath + Berserk + Overpower + 2x Decimate + Vengeance was AoE godmode, like literally Hallowed Ground but better.
    (3)

  10. #10
    Player
    CaptnYesterday's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    50
    Character
    Bruce Gender
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by YitharV2 View Post
    1. Not just that. Bloodbath + Berserk + Overpower + 2x Decimate + Vengeance was AoE godmode, like literally Hallowed Ground but better.
    Oh god... don't remind me. Executing that rotation felt so god-like. Pushing that with efficiency was what WAR was all about in those dungeons.
    (3)

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