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  1. #11
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Also Storm's Path healing gets scaled down as you level up how the fuck does that make any sense?? The fuck do you have against tanks and healers that you keep nerfing us?
    (2)

  2. #12
    Player
    CaptnYesterday's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    50
    Character
    Bruce Gender
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by YitharV2 View Post
    1. Not just that. Bloodbath + Berserk + Overpower + 2x Decimate + Vengeance was AoE godmode, like literally Hallowed Ground but better.
    Oh god... don't remind me. Executing that rotation felt so god-like. Pushing that with efficiency was what WAR was all about in those dungeons.
    (3)

  3. #13
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    SE killed DRK by taking away skills and making it too simple and generic. I don't like this new DRK. I loved the complexity of DRK in 3.0, It made the class so much fun to play.
    (1)

  4. #14
    Player
    brosephhstalin's Avatar
    Join Date
    Dec 2016
    Posts
    5
    Character
    Jack Hauldren
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LalafellDown View Post
    SE killed DRK by taking away skills and making it too simple and generic. I don't like this new DRK. I loved the complexity of DRK in 3.0, It made the class so much fun to play.
    I feel the same with both DRK and WAR. PLD seems like the only fun tanking class now, which is funny because I thought SE was trying to encourage more people to tank. Switching to a DPS for Stormblood but my god those queues.
    (1)

  5. #15
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    1. Not just that. Bloodbath + Berserk + Overpower + 2x Decimate + Vengeance was AoE godmode, like literally Hallowed Ground but better.
    Perhaps this is the reason they removed it?
    (2)
    Life's a game, gaming is my life.

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Venoshock View Post
    I NEED this buff dude, ok i can somewhat deal with flash being gone but i miss doing big pulls and spamming berzerk + overpower with a little bit of decimate sprinkled on top, watching my HP bar bounce<3 , also it helps when the healer isn't there GIVE IT BACK SE
    Add it to Upheaval. Gain 12 seconds of Bloodbath if hp is higher than 80% similar to how Requisat, or whatever that skill is called, fol PLD. Problem solved.
    (0)

  7. #17
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    This is what I was thinking. People seem surprised that WAR (and to a lesser extent SCH) are worse in SB, but they are designed to be worse because they were far too good at everything in HW to the point where they were broken.

    Potency wise they could be brought back up a peg (overnerfs are to be expected, and 4.1 will fix a lot of jobs), but if what I'm being told about the bloodbath rotation is correct, the game is better without it.
    (1)

  8. #18
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    Perhaps, but the whole playstyle of Warrior up until now was synergy between offense and defense. See comment. They pretty much took that away with the removal of Bloodbath, and the removal of defensive CDs giving stacks. They could have nerfed it a bit but still kept it.

    Also, you need to understand that it wasn't that easy to do a double Decimate. You needed to prepare at least 2 stacks while most of the trash is still getting to you, then pop your Defensive CDs (Vengeance + Raw Intuition) in addition to Berserk to pull it off. It was a high risk high reward strategy because you'd be burning most of your cooldowns, but in exchange you would be untouchable for about 15s or so. And that ties in with the whole synergy between offense and defense. The reason I say it's better than Hallowed Ground is because the duration is higher and the cooldowns are shorter.

    Quote Originally Posted by Lambdafish View Post
    Potency wise they could be brought back up a peg (overnerfs are to be expected, and 4.1 will fix a lot of jobs), but if what I'm being told about the bloodbath rotation is correct, the game is better without it.
    The playerbase will always have the mindset of pull as much as possible and get stuff done as fast as possible. I don't quite agree with that because I liked giving my healer free time to DPS.
    (2)
    Last edited by YitharV2; 06-21-2017 at 07:58 AM.

  9. #19
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Blood bath was warriors bread and butter, a self healing high up class with minimal defense skills....now it's gone. Drk was supposed to be a party tank, now that's gone. Pld is the shield tank ppl wanted ....yup balanced lulz
    (0)

  10. #20
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Marxam View Post
    Add it to Upheaval. Gain 12 seconds of Bloodbath if hp is higher than 80% similar to how Requisat, or whatever that skill is called, fol PLD. Problem solved.
    That would be acceptable. Slightly more overall BB uptime (36s every 90s instead of 30) but conditional upon your HP, so it requires a bit of quick thinking to use correctly while tanking. But just full on taking away Bloodbath? Screw that.

    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    You realize that this took 4 cooldowns to achieve right? And was only good for mass pulls? You didn't see this kind of thing in any sort of end-game content beyond 4-mans, and supposedly this game gets balanced around 8-man savage-tier content, not 4-man dungeons. This then begs the question; why the removal of Bloodbath? Why, on the sustain tank, did they remove sustain? And give them no other means of sustain to compensate for it?
    (2)

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