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  1. #1
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    1. Not just that. Bloodbath + Berserk + Overpower + 2x Decimate + Vengeance was AoE godmode, like literally Hallowed Ground but better.
    Perhaps this is the reason they removed it?
    (2)
    Life's a game, gaming is my life.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    This is what I was thinking. People seem surprised that WAR (and to a lesser extent SCH) are worse in SB, but they are designed to be worse because they were far too good at everything in HW to the point where they were broken.

    Potency wise they could be brought back up a peg (overnerfs are to be expected, and 4.1 will fix a lot of jobs), but if what I'm being told about the bloodbath rotation is correct, the game is better without it.
    (1)

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    Perhaps, but the whole playstyle of Warrior up until now was synergy between offense and defense. See comment. They pretty much took that away with the removal of Bloodbath, and the removal of defensive CDs giving stacks. They could have nerfed it a bit but still kept it.

    Also, you need to understand that it wasn't that easy to do a double Decimate. You needed to prepare at least 2 stacks while most of the trash is still getting to you, then pop your Defensive CDs (Vengeance + Raw Intuition) in addition to Berserk to pull it off. It was a high risk high reward strategy because you'd be burning most of your cooldowns, but in exchange you would be untouchable for about 15s or so. And that ties in with the whole synergy between offense and defense. The reason I say it's better than Hallowed Ground is because the duration is higher and the cooldowns are shorter.

    Quote Originally Posted by Lambdafish View Post
    Potency wise they could be brought back up a peg (overnerfs are to be expected, and 4.1 will fix a lot of jobs), but if what I'm being told about the bloodbath rotation is correct, the game is better without it.
    The playerbase will always have the mindset of pull as much as possible and get stuff done as fast as possible. I don't quite agree with that because I liked giving my healer free time to DPS.
    (2)
    Last edited by YitharV2; 06-21-2017 at 07:58 AM.

  4. #4
    Player
    FreyjaAshe's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    10
    Character
    Freyja Ashe
    World
    Siren
    Main Class
    Warrior Lv 70
    Losing Bloodbath is definitely the thing I've found the most frustrating so far with WAR in 4.0.

    It's doubly frustrating that they took a Marauder ability and just made it a DPS role action. Not having Bloodbath isn't the end of the world but it does fundamentally change the way I approach tanking dungeons, and between that and the cage in stance dancing it feels like a massive chore to switch off defiance outside of a boss fight. Doesn't deliver the type of security and returns to justify it in that level of content.

    On a whole just the whole concept of being an aggressive warrior was heavily nerfed
    (4)

  5. #5
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    I think you guys should get that back honestly was a super cool skill when used with conva on my DRK.
    (1)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Signed.

    /10chars
    (0)

  7. #7
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Bloodbath should have been a role skill for both tanks and dps.
    (7)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ragology View Post
    Bloodbath should have been a role skill for both tanks and dps.
    I'd actually be fine with seeing it available natively to Warrior only, among tanks, and then to DPS by a different name.

    Heck, in 1.2 Warrior used to heal for the full amount of every Crit, atop a larger crit buff from its stances.

    Quote Originally Posted by Duelle View Post
    What if I told you... that was the point?

    As I've said in other threads, every class that has had stances in every game ever made had penalties for stance switching. It's meant to make you think of when to switch stances instead of doing it rotationally, or (as seen throughout HW) get an aggro lead and pretend you were a DPS.
    Which would make sense as a change... if majority opinion wasn't towards the reduction of stance switch penalties, and the promise to raise the other two tanks towards WAR's level of fluidity and functionality, and explicitly not to nerf Warrior in kind.
    (3)
    Last edited by Shurrikhan; 06-21-2017 at 05:27 PM.

  9. #9
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Also Storm's Path healing gets scaled down as you level up how the fuck does that make any sense?? The fuck do you have against tanks and healers that you keep nerfing us?
    (2)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    SE killed DRK by taking away skills and making it too simple and generic. I don't like this new DRK. I loved the complexity of DRK in 3.0, It made the class so much fun to play.
    (1)

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