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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I can kinda understand why they tried to make what changes they did to the job. The dot changes gives SMN more mobility, more MP to play around with (like for rezzing or running around spamming Ruin 2 like an idiot), and overall ease of use starting off (which it almost didn't need, but oh well). The DR tweaks to Bane and Deathflare were the same as the ones given to every AoE with a potency over 200, especially since Bane potency with Bio 3 and Miasma 3 would be a total of 800, which is outstanding for a regular AoE. The tweak prevent Aetherflow multi-stacking could've been a technical sacrifice, but it could also have been a deliberate attempt to reign in on overly complicated openers with maybe MCH being the exception just because I don't think anyone has figured that job out yet. As a DPS though, it still works even though it might not feel like it.

    There are only really two massive flaws I could notice with the job. One is that lack of Sustain, which is sort of okay when that pet dies and you have that extra MP from not having a third dot to re-summon it, but it gets far too rough in regard to solo play when Titan-egi can only take so much before it goes from nugget to pancake. The other massive flaw is what makes RDM vastly more superior to SMN: support function. Where Resurrection costs just over a quarter of a SMN's max MP and is only instant once every minute or so, Verraise costs far cheaper and is an instant-cast whenever that RDM feels like it. Where Physick is still a Mind-based relic of the past (which might be hard-coded in), Vercure is int-based, making it vastly superior not just in terms of emergency heals, but also in terms of solo gameplay.

    The remedy to both of these flaws would be to make Physick Int-based like Vercure rather than Mind-based as it is currently. That way, it could provide something more suitable in case of emergency while giving something to offset the loss of Sustain, but not be anywhere near strong enough to outright replace a healer. The current remedy for now would be to solo like every other DPS job.
    (3)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kazrah View Post
    There are only really two massive flaws I could notice with the job. One is that lack of Sustain, which is sort of okay when that pet dies and you have that extra MP from not having a third dot to re-summon it, but it gets far too rough in regard to solo play when Titan-egi can only take so much before it goes from nugget to pancake. The other massive flaw is what makes RDM vastly more superior to SMN: support function. Where Resurrection costs just over a quarter of a SMN's max MP and is only instant once every minute or so, Verraise costs far cheaper and is an instant-cast whenever that RDM feels like it. Where Physick is still a Mind-based relic of the past (which might be hard-coded in), Vercure is int-based, making it vastly superior not just in terms of emergency heals, but also in terms of solo gameplay.
    Not gonna argue how bad SMN's support is in comparison to RDM, but "far cheaper" is 2% because Verraise costs exactly 25% of the mp pool.
    (2)