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  1. #1
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    People complain about the stance swap cost cause you spend time building up your gouge just to loose it.
    Ofcourse you can swap at 0 gauge but then you stand there with 0 gauge afterall not allowing you to do that 6x FC what so many people are praising, cause you need 2 eye and 2 path combos to get your full gauge.
    Atm it just feels somewhat sluggish and unrewarding to even swap your stance.
    And the CD share from unchained and inner release is just stupid.
    WAR isnt broken or whatever. It just feels unrewarding to play
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    The Hexa Fell Cleave is, but your post implied multiple Fell Cleaves wasn't possible when it was.
    It wasn't naturally doable. You had to use additionnal skills.
    Quote Originally Posted by Baci View Post
    People complain about the stance swap cost cause you spend time building up your gouge just to loose it.
    The thing is, the gauge price on stance swapping doesn't automatically makes you weaker than other tanks, which is the most important part. The game is rebalanced, like it was when 3.0 launched.

    And besides, with the reduced cast time on Berserk, it's probably better to do timed spike damage than burning your Gauge every 50 points, so you'll have time to rebuild your beast.

    As for the shared CD, it's the tradeoff for two very powerful skills, forcing you to plan your stances for longer duration.
    Quote Originally Posted by Alphras View Post
    We will need to see if group mitigation is even a thing in the new savage content.
    Considering that DRK and PLD can offer one-time mitigation higher than the basic tank stance, it could be very useful for skipping stance swap (Especially if the MT is a WAR) just before a tankbuster.
    (0)
    Last edited by Reynhart; 06-20-2017 at 09:14 PM.

  3. #3
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Considering that DRK and PLD can offer one-time mitigation higher than the basic tank stance, it could be very useful for skipping stance swap (Especially if the MT is a WAR) just before a tankbuster.
    DRK only offers a 10% shield (based on the DRKs HP). Thats something like 8% more eHP on a WAR. Not that exciting. Most tanks in a raid scenario will forgo that for more dps (if the shield is really a dps loss as theory crafted).

    PLD seems better on paper, but looks to me like overkill. You can do similar stuff with a simple tank swap.

    We will need to wait for savage and see how that looks though. I am basing my opinion on old savage content at the moment.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alphras View Post
    DRK only offers a 10% shield (based on the DRKs HP). Thats something like 8% more eHP on a WAR. Not that exciting. Most tanks in a raid scenario will forgo that for more dps (if the shield is really a dps loss as theory crafted).
    It's a little more complicated since shields are calculated separately from percentage reduction.

    For example, let's take a 40kHP DRK and WAR. For any hit below 28k, the WAR will have higher remaining %HP with Vengeance+Shield than Vengeance+Defiance.
    28000*0.7 = 19600
    50000 (HP with Defiance) - 19600 = 30400 = 60% remaining HP

    (28000*0.7)-4000 (TBN) = 15600
    40000 (HP with Deliverance) - 15600 = 24400 = 61% remaining HP

    Against Rampart, TBN gains the upper hand at around 25000 damage unmitigated.

    For me, it's better for the DRK to lose one or two Dark Arts for TBN than forcing the WAR to go back to Defiance and losing most of its Beast.
    Quote Originally Posted by Launched View Post
    Because 10 stacks max isn't actually any better, and with crit stacks it's actually a slight nerf.
    Yes it is, because you'll want the highest gauge available for when Berserk and Inner Release are up.
    (0)
    Last edited by Reynhart; 06-20-2017 at 11:09 PM.