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  1. #1
    Player
    JustMatt's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Marius Nelha
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    To clear up the melee phase of RDM. If you read the tooltip for our melee skills, they do unaspected damage. This means that our melee attacks do magic damage hence why they are affected by embolden. This is the same kind of damage that Jolt II does.
    (1)

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JustMatt View Post
    To clear up the melee phase of RDM. If you read the tooltip for our melee skills, they do unaspected damage. This means that our melee attacks do magic damage hence why they are affected by embolden. This is the same kind of damage that Jolt II does.
    Well I think maybe that would need to be tested first,

    I can't see why they would go into that much detail in the Embolden tooltip if ALL of the Red Mage's attacks do magical damage because then it would just be assumed, they wouldn't need to specify Magic Damage specifically.

    Obviously we all know tooltips can be wrong. So who knows. You could be right too so it's definitely worth a look.
    (0)

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Silverquick View Post
    Well I think maybe that would need to be tested first,

    I can't see why they would go into that much detail in the Embolden tooltip if ALL of the Red Mage's attacks do magical damage because then it would just be assumed, they wouldn't need to specify Magic Damage specifically.

    Obviously we all know tooltips can be wrong. So who knows. You could be right too so it's definitely worth a look.
    It's been tested using various means and confirmed that the melee combo, when Enchanted, is considered Magical for the purposes of Embolden. You can test just by using your combo on a dummy, getting their damage numbers then doing it again with Embolden. Repeat to satisfaction. A new development is that it appears Fleche & Contre are considered Piercing physical damage and are NOT affected by Embolden.
    (0)

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by spelley View Post
    It's been tested using various means and confirmed that the melee combo, when Enchanted, is considered Magical for the purposes of Embolden.
    Ahh key word... when enchanted.

    Important to know.
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,192
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by spelley View Post
    It's been tested using various means and confirmed that the melee combo, when Enchanted, is considered Magical for the purposes of Embolden. You can test just by using your combo on a dummy, getting their damage numbers then doing it again with Embolden. Repeat to satisfaction. A new development is that it appears Fleche & Contre are considered Piercing physical damage and are NOT affected by Embolden.
    Quote Originally Posted by Silverquick View Post
    Ahh key word... when enchanted.
    While the word "Enchanted" is suggestive, the actual functional difference is

    Normal weaponskill: "Delivers an attack ...
    Fleche/ContreSixte: "Delivers an attack ..."

    Enchanted weaponskill: "Deals unaspected damage ..."
    (3)
    Error 3102 Club, Order of the 52nd Hour