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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shirolumi View Post
    Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
    I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.
    (0)

  2. #2
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rawrz View Post
    I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.
    Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
    (1)

  3. #3
    Player
    boredinbc's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Aalu Alu
    World
    Ultros
    Main Class
    Arcanist Lv 16
    Quote Originally Posted by Hanmerreborn View Post
    Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
    They could actually share the same button and it wouldn't make a difference, right? In the priority list of spells to cast I would always want to cast Impact over Jolt 2, if I was able to and there were no Ver-ready procs available....
    (1)