I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
They could actually share the same button and it wouldn't make a difference, right? In the priority list of spells to cast I would always want to cast Impact over Jolt 2, if I was able to and there were no Ver-ready procs available....
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



