Quote Originally Posted by Shirolumi View Post
Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.