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  1. #1
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hanmerreborn View Post
    You want to replace the next jolt with impact, not follow up with it.

    Impact is basically jolt 3
    Thank you for that. Still not high enough to have dealt with it. It would still most likely apply to this situation though that you don't want to delay Impact further. It would require testing.
    (0)

  2. #2
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
    (1)

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shirolumi View Post
    Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
    I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.
    (0)

  4. #4
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rawrz View Post
    I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.
    Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
    (1)

  5. #5
    Player
    boredinbc's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Aalu Alu
    World
    Ultros
    Main Class
    Arcanist Lv 16
    Quote Originally Posted by Hanmerreborn View Post
    Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
    They could actually share the same button and it wouldn't make a difference, right? In the priority list of spells to cast I would always want to cast Impact over Jolt 2, if I was able to and there were no Ver-ready procs available....
    (1)

  6. #6
    Player
    Sarennie's Avatar
    Join Date
    Jun 2016
    Posts
    3
    Character
    Sarennie Nova
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Draxxion View Post
    Thank you for that...It would still most likely apply to this situation though that you don't want to delay Impact further...
    Honestly, the only time you'd want to prioritize Impact over Fire/Stone, is if Impact + Aero/Thunder will get you your melee phase two GCD's faster. That means one mana level is 77-79 (37-39), the other is 65-68 (25-28), and you don't have a Ver-ready proc for the lesser. Outside that, you're always going to be better off clearing out your Ver-ready procs first; Impact should be what you use to proc a dual cast for Aero/Thunder, and Jolt becomes your filler to proc dual cast and Impactful.
    (0)