WAR just feels clunky, awkward and bad to play now. It's not brokenly bad, but it lost a lot of what made it feel good in ARR/HW. Losing half your gauge for swapping stances is a lot more noticeable than I thought it would be, especially after pulling a boss with Unchained. The change so that we have 10 "stacks" instead of 5 means that it takes a lot longer to build up to max for Berserk, and swapping after one or two Unchained combos makes it take even longer. Losing Bloodbath noticeably hurts in dungeons when I'm pulling multiple groups. Speaking of big pulls, swapping Maim and Eye means there's pretty much no time when you'd ever want to get your Eye buff going because it won't even break even. And one of the biggest things I miss in dungeons is Flash: trying to pick up groups with a cone is stupid.

The small DPS and mitigation gains we got are nowhere near worth losing how smooth WAR was, or losing all utility. Rampart is an upgrade to Foresight, sure, but we already had an amazing mitigation skillset. We don't need more personal mitigation, it's like selling something for 1k gil when you already have 10m. More frequent Infuriates are also a waste of a trait, because we want to hold off on it until Berserk which is every 60s anyway, and we have enough mitigation to not need to use it on Inner Beast. Upheaval is nice, but it really just feels unnoticeable and losing potency based on HP is also annoying. I would seriously prefer to keep my level 60 HW skillset and gain nothing in Stormblood than have this current one. I don't feel stronger at all.