It's not the potency that made me started this thread, it's how WAR are played now. Let me paint a picture.
You have PLD tanking the main boss away, you are a WAR in Deliverance hitting away at the boss and suddenly the MT KOed, crap, you Provoke the boss that made a bee line toward the healer, switch to Defiance and at this stage that 3 stack you got saving up for a Fell Cleave on the boss now can be use for an Inner Beast instead because the boss is about to do a tank buster. You have 2 more full combo rotation to get your stack up to 5 but you think the boss is going to tank buster you before you have time to get to 5 stack through the 2 rotations of 3 GCD combo alone, what should the WAR do, pop infuriat? Welll that's 1 option but you'll be wasting all that stacks you've build up so you use 1 of the other 3 off GCD skills that give you stack namely Berserk/Vengeance/Raw Intuition instead. At this point you are building your stack away while Storm's Path the boss and you see the tank buster cast bar appeared, you are still 1 stack away from Inner Beast so you use Vengeance for its damage reduction and at the same time give you that 5th stack, you poped Inner Beast and now have both Inner Beast and Vengeance on but at this stage you are at 0 stack and you are thinking, 'you know what? This tank buster is a physical hit so I'll I'll pop Raw Intuition as well to get that 1 stack also and add Foresight for good measure. You now have Inner Beast + Vengeance + Raw Intuition + Foresight to eat that tank buster. Tank buster hit, you use your Equilibrium to counter for the HP lost with a well time press.
Oh the PLD is all up and healthy now and he want the boss back, no problem, he provoked the boss off you and you swap back to Deliverance and continue to DPSing the boss away still having that 1 stack from Raw Intuition to add to your next Fell Cleave.
That's the story of WAR 3.x, fast forward to the present day. WAR 4.x , in a similar situation, you have 30 beast gauge, MT KOed, you did what need to be done except as soon as you switched to Defiance from Deliverance you lost 50% of your beast gauge. So you are now sitting at 15 Beast gauge(BG), you have to build up at least 50 BG asap, your only sensible option now is Storm's Path which no longer reduce damage anymore but it give you 20 BG as oppose to 10 if yo use Stormseye but your Stormseye 20% dammage up buff is about to fall off, too bad you need that 50 BG. You need to do 2 Storm's Path to get your BG to 55 from 15 but tank buster is coming soon so you just pop Vengeance + Rampart and if you wish use Infuriate to get your BG from 15 to 65 instantly to add Inner Beast to mitigate the tank buster heck you can even pop Raw Intuition. Don't forget you are now left with a 5 BG left over.
At this point you might be asking me what the problem is then, WAR 4.x have better mitigation than 3.x and defensive skills are no longer tied to building stacks. Well, WAR is now a PLD with an axe. the strategic use of your skills to give you stacks while weighting their pro and con of using up said skills are gone, now we just wait for tank buster and pop off GCD skills instead of time the use of your off GCD for stacks or for their effect or both like we used to.
It's like the dev team gave up and turn all 3 tanks into PLD, while this is great news for those that like PLD game play, it's horrid news for us that have tasted what WAR 3.x can be.
For those that haven't play WAR 3.x you'll most likely wouldn't even know what the problem is, you'll be fine, play it, see it for yourself but for those of us that came to love how flexible WAR is and how fun it was in 3.x, WAR 4.0 will be very jarring to us.
This will probably be my final post on this thread, I haven't the energy or the motivation to try to move the development team anymore on this subject. I resigned to my fate, playing samurai now and while it's not as fun as WAR 3.x it is still way more fun than what WAR have became now.