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  1. #1
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    So...how's summoner this patch? >_>
    (0)

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alistaire View Post
    So...how's summoner this patch? >_>
    Awfully boring as well.

    But hey, you get to summon Bahamut!!!!!11!1!1!
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Alistaire View Post
    So...how's summoner this patch? >_>
    Quote Originally Posted by Fernosaur View Post
    Awfully boring as well.
    But hey, you get to summon Bahamut!!!!!11!1!1!
    Already played one on lvl 70 yet? : o

    But well seems to be halfcutted opinions over there most player are sad bout loosing Dot management and aoe dmg some on the other hand said the flow with trance is more fluent and more frequent cause of shorter aetherskill cds - both sides agree it's more or less bout (ruin-)burst dmg loosing the priority system as well... no reports bout the utility side yet, but well it's just day 2 let's see bout that later...
    (0)
    Last edited by Neela; 06-18-2017 at 06:16 AM.

  4. #4
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Neela View Post
    Already played one on lvl 70 yet? : o
    No, but I played it in lvl 60. Believe me, the class doesn't change much if at all from 60 to 70. The mini burst from summoning Bahamut at lvl 70 does very little to change the class because you don't really do much else than pressing the same buttons you would be pressing anyways with an added Enkindle Bahamut twice.

    Actually, the more SMN's level increases, the more boring it becomes, since you have to refresh Miasma III and Bio III even less due to their increased length, and with having the same duration, you'll always refresh them both at the same time. You're going to find yourself pressing the Ruin button over and over, sometimes pressing Ruin III, and you'll pretty much be able to set and forget the DoTs with Tri-D.

    Even with the addition of Ruin IV, there's no proc we need to be mindful of because it automatically replaces Ruin and Ruin III. SMN's DPS rotation was as stripped of depth as SCH's in terms of GCD usage. Sure, there's more oGCDs to press, but even then, the CD reduction on Fester and Painflare, coupled with DWT resetting Tri-D's cooldown, made it so there's even less decision making behind playing the job. IMO, SMN is arguably the easiest DPS to play now. They just added the visual flare of Bahamut becoming manifest, which is cool, but... eh.

    The change to Contagion is interesting, and in pure paper more beneficial than what it was before, specially because extending Miasma III and Bio III by 50% would be lol. But with how unresponsive Garuda is, it's more of an annoyance than a boost. You have to make her time it before you use Tri-D within DWT, but you only have one GCD to use Tri-D because you'll be busy spamming Ruin III after. So if Garuda takes her time (as she usually does), you'll end up with unbuffed DoTs. If you decide to do it early, you'll end up with an unbuffed Deathflare. Contagion should have a duration of 20s to offset the lack of AI responsiveness, but this is more a QoL issue than anything else.



    TL;DR: yes, SMN's DPS is also as boring and superficial as SCH is, but without the added responsibility of healing.
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fernosaur View Post
    TL;DR: yes, SMN's DPS is also as boring and superficial as SCH is, but without the added responsibility of healing.
    This! i did my first dungeon as a SMN, since I was "dragged" into one as a SCH the first day. Well, it sucked, I run out of Aetherflow stacks too quickly, I basically Ruin spammed the entire dungeon, it was so boring. And I even said to the peopel I was with at least as a SCH my main function is to heal, DPS second. But as a SMN, like what the hell. I though they were supposed to fix the job issues not make them worse. Not to mention the dungeon was Sohm Al normal, my poor pet during the Tioman fight, I could do nothing. Thank god the healer was able to heal it. The SCH/SMN dynamic was a good one, and its clear that SE is and was able to adjust them individually for their primary purpose, but this this is just bad, worse than bad, horrible.
    (3)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eloah View Post
    ...my poor pet during the Tioman fight, I could do nothing. Thank god the healer was able to heal it...
    I feel bad, SE has been going half in on scholar and summoner skills for so long because they essentially revolve around pets. I was hoping dreadwyrm trance and Dissipation were supposed to be a taste of them finally getting rid of the pets but now we have skills that require our pets(and that soon we wouldnt have to deal with them) but instead they redirect to the pets and remove the kit to take care of them. I would sooner quit the pet and have them focus on balancing the job based on their finer characteristics. Pet's are nice but balance wise they have to be super careful as they change so much about the jobs
    (0)

  7. #7
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Eloah View Post
    This is just bad, worse than bad, horrible.
    I was talking with a friend about how Stormblood has brought nothing but disappointment. Not only are a lot of the jobs considered horribly boring by their mains, there's also the MSQ fiasco with Rauhbann and Pippin EX (still haven't been able to get past that....).

    The only positive thing has been the changes made to PvP, but the lack of ability to enter as a pre-formed party against other pre-formed parties make it very difficult to enjoy most of the times as people just go in and get killed on purpose just to get the XP as quickly as they can and then log out.

    Literally the only people who are content with the expansion are Astrologians and Paladins, though for me, even though I am (was) excited about the additions to my old main, I really feel like it's not worth having the rest of the jobs I used to enjoy dumbed down to such levels of boredom. I don't know if I'll be able to stand Stormblood like this in the long run.
    (2)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.