Quote Originally Posted by Maeka View Post
There's only so much you can do with the hardware you have, lol.You expect them to whip up complex routines that would only be used in certain situations within the span of a few hours, and think this would work well? lol?

Yeah, sure, I bet you got a couple dozen network coders out there who could whip up a brand new cross-server code snippet within the span of <12 hours and then take the servers down, patch it in, and it would just..... work.

Without any, you know, beta testing to catch any bugs that might be in the code, etc? And that's not to say how complicated that could possibly be to patch this code in to all of their servers... lol.

If it were that simple, don't you think they would have already done so?

Did you play World of Warcraft during Mists of Pandaria? If you did, then surely you remember when Cross-Server Play was first introduced? Several days of game-breaking bugs involving that, from what I remember. Do you really want that coming here, only worse because you expect these coders to be able to code something like that in the span of 12 hours or less?
They clearly have the ability to already allocate instances. The expected server strain should have been anticipated. Getting into the EA period required a preorder. It isn't like people just randomly bought the game and logged in. They had figures and they had time too. You mean to imply they didn't believe the people who preordered wouldn't play the game?

They could have even just made the instance battle skippable, mark the quest as cleared upon viewing the cutscenes. Plenty of options. You're going about beta testing, but this certainly doesn't feel like it was beta tested in any real regard.