Yoshida stated the jobs are balanced according to level 70 content. If you buff it due to baelsars wall, it would probably break the level 70 balance.
Yoshida stated the jobs are balanced according to level 70 content. If you buff it due to baelsars wall, it would probably break the level 70 balance.
How Steel Cyclone should look!
It just seems kinda dumb to take away one of the few interesting buttons on the hotbar almost entirely because of a spell you don't get until 64 (why not make the spell available sooner if it is so crucial to the whole setup!?).
So you get Sheltron at 52 but it is useless while Main Tanking (and while Off-Tanking lol) until Level 64, and its only use is while you are Soloing. Okay. That makes sense.
Here's another idea: Holy Spirit available at Lv52-54 instead of 64.
Wouldn't break any sort of balance at Lv70 whatsoever.
EDIT: Also, anybody got numbers as to how much MP HS actually costs? Because um, you need to cast it 2-3 times to get enough Oath for 1 Sheltron, and half of Sheltron's use was to recover MP for, you know, Clemency? Do you even return enough MP to pay for the Holy Spirit casts?
Last edited by Maeka; 06-17-2017 at 01:22 PM.
I really like the previous sheltron better. I rather take the 30secs cooldown than this 50 oath bullshit. I swear this oath gauge feels forced upon PLD.
Was going to say this. They added it to sheltron to justify the gauge. Plain and simple.
So they added magic defence to sheltron and then took sheltron mostly away. We call that a "derp"
You can use sheltron approximately 50% more often under the new system, while in shield oath.
Nope. Reasons:
1. "50% more" is gated behind your 2xHoly Spirit, which takes away from other meaningful actions if the only reason you are casting Holy Spirit is to activate Sheltron. Clunky AF
2. Holy Spirit is not free. Now you are eating into mana that you may have wanted for something like Clemency, right?
3. Pre L64 content does not even have this situational option
Just because you can technically do something does not negate the argument that, in 'real world' terms, is still a loss. We still call it a "derp".
Holy spirit is essentially our damage rotation now though. After you get far enough in threat your rotation is literally holy spirit til oom, then authority combo to gain mana back. You have a ridiculous amount of oath at your disposal. Along with that, clemency is easy to plan. If you know the encounter you know exactly when you're going to need something like clemency and you can just plan ahead.
What "meaningful" action ? Holy Spirit has the highest potency in a single GCD of PLD's whole skills...
Holy spirit is a 450 potency nuke that will usually be increased by 20% by requiescat when you are casting it. Let your healer spend an extra gcd on healing while you spend an extra gcd on doing high efficiency damage, generating enmity, charge gauge, and damage. If you really need to heal yourself as well, you still can, and will still come out on top in terms of number of gauge uses vs. heavensward provided you don't stop casting holy spirit.Nope. Reasons:
1. "50% more" is gated behind your 2xHoly Spirit, which takes away from other meaningful actions if the only reason you are casting Holy Spirit is to activate Sheltron. Clunky AF
2. Holy Spirit is not free. Now you are eating into mana that you may have wanted for something like Clemency, right?
3. Pre L64 content does not even have this situational option
Just because you can technically do something does not negate the argument that, in 'real world' terms, is still a loss. We still call it a "derp".
Start by changing your assumption that holy spirit is something you want to avoid; it is the primary damage ability in your single target arsenal. It is the goal, not the fallback.
Who cares? It's not important enough to worry about. You'll generate it quickly during sword oath, and also when you are using bulwark or aoe tanking (which covers 90% of the time while leveling - you're either in sword oath questing or aoe pulling dungeons).
They honestly should have just left Sheltron alone and kept the oath gauge and its related usage to 60+ gameplay where its more relevant. It feels weird that a mechanic designed around 60+ skills for heavy building impacts something pre-60 so heavily. The 50 oath cost is ridiculous, and a 5 second cd is pointless when mechanically it can take longer then 30 seconds to rebuild that much oath outside of popping Bulwark for the block chance boost every 2-3 minutes. It makes Oath feel like something you need to hoard specifically for boss fights and nothing else.
Pre-SB Sheltron was an awesome mitigation skill when you knew something big was coming, you needed MP or shield swipe was off cd. If its so easy to build oath at 64+...why is an early 50 skill being strangled so viciously for no reason other then they needed to crowbar in a mechanic to make oath a thing at earlier levels?
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