That's human nature though. Most people aim to improve, even if only a little bit. You don't have to be thinking about the meta to recognize certain decisions are, frankly, lazy. Making trash mobs smarter or more varied requires more thought. The upper floors of PotD have you actually question whether you want to pull three mobs or just one; priority targets that need to be single targeted down fast; good usage of your defensive and healing abilities. None of this is hardcore raider level intensity, but simply asks you pay attention and think. Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game. They'll either reject certain jobs or push back. It happened in ARR and it happened in HW. SB won't be any different.