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  1. #31
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    These are choices made by a player to be optimized, because it is simply not required as per design. The issue is stemming from efficiency being enforced by other players as design. This is SE sighing and caving because players do not listen. You know, those kids that throw tantrums to get what they want and get it because parents are tired of dealing with it (or some other excuse).
    That's human nature though. Most people aim to improve, even if only a little bit. You don't have to be thinking about the meta to recognize certain decisions are, frankly, lazy. Making trash mobs smarter or more varied requires more thought. The upper floors of PotD have you actually question whether you want to pull three mobs or just one; priority targets that need to be single targeted down fast; good usage of your defensive and healing abilities. None of this is hardcore raider level intensity, but simply asks you pay attention and think. Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game. They'll either reject certain jobs or push back. It happened in ARR and it happened in HW. SB won't be any different.
    (16)
    Last edited by Bourne_Endeavor; 06-16-2017 at 01:51 PM.

  2. #32
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vaunhause View Post
    You actually used sustain? I never had to on my Sch, ever, since Eos would just heal herself or I'd do it myself. Sustain is almost a waste of mana, so I just threw it off my bar

    EDIT: Especially did it because it could free up some space on my bar, which was already jam packed, so I feel like it was a good decision
    Completely disagree.

    I do a lot of duoing, in low floors of PotD (150+) and Aqua for example, and Sustain is absolutely imperative.
    (9)

  3. #33
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    That's it entirely. Part of the battle redesign is to reign in the massive AoE in dungeon runs. It's not just SCHs and SMNs that got hit, but Fire II, Flare, and other AoE abilities also got hit with the nerf bat. Some got hit harder than others. Part of the design is to help stop the massive pulls as seen in dungeons.

    As far as the lost to sustain, it's rarely been a problem for me as a SCH, but then again, I rarely use SCH in solo situations. The fairy is capable of healing itself, and the SCH could also heal it or resummon it for it to get back full health. One thing I've noticed going over the job guide is that they're encouraging summoning the fairy to build up the gauge.

    If anything, I'll feel the loss of Sustain on my SMN, as I use Titan-egi to tank for solo fights, and I used sustain to keep it alive. It means that I'll have to use Physick more to keep it alive.

    One thing that I do find a bit perplexing is the nerf to Embrace as well as the increased MP cost for Adloquim. What was the logic there?
    (10)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Making trash mobs smarter or more varied requires more thought. The upper floors of PotD have you actually question whether you want to pull three mobs or just one; priority targets that need to be single targeted down fast; good usage of your defensive and healing abilities. None of this is hardcore raider level intensity, but simply asks you pay attention and think. Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game.
    Was talking with an fc mate about legitimate ways to make trash more interesting. By and far the best we came up with is make all mobs like PotD 150+ trash.
    (2)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hamada View Post
    Shadowflare:
    [60 second cooldown]
    So when a tank pulls stuff out of AoE we can't recast it? wth is with this change? why did they do this?
    They felt the need to get rid of Flaming Arrow, but didn't know where to hide the corpse, so they figured... why not on among the many healer corpses? Can only go so far in mutilating the non-PLD tanks' or Monk's...
    (2)
    Last edited by Shurrikhan; 06-16-2017 at 02:01 PM.

  6. #36
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CyrilLucifer View Post
    Completely disagree.

    I do a lot of duoing, in low floors of PotD (150+) and Aqua for example, and Sustain is absolutely imperative.
    Yes, but that's duoing. In an ideal scenario, you're in a party of 4, or 8.
    Which means you'd have an actual tank and DPS in your party
    (1)

  7. #37
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Texa View Post
    We still have shadowflare. It's a cooldown now but doesn't appear to have been nerfed damage wise and it instacasts which saves your swiftcast for emergency res-ing. We also do still have bane even if it's not AS powerful you can still spam those DoTs as much as you want manually during healing downtime (which this game does love!) if you want full potency and there's less to manage overall now.

    Healers don't really need big powerful aoes that's the dps' job.
    I just wanna say I find it funny the only people freaking over dps nerfs are healers.
    (3)

  8. #38
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I love, love the idea of role actions, because it means that we have some small amount of customization and that is sorely missing in FFXIV. With that said, role actions feel like a gut punch to a lot of jobs (white mage particularly it seems), because we have a limited role action "currency" and in so many cases we use up some of it just getting back what we've always had. In white mages case even that looks impossible. I would have preferred more original role actions instead of head hunting them away from job abilities.
    (12)
    A true paladin... will sheathe his sword.

  9. #39
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game. They'll either reject certain jobs or push back. It happened in ARR and it happened in HW. SB won't be any different.
    Yeah. If they want us to use tank stance, they need to make bosses more hard hitting. "But then it'll be too hard for some people!" Maybe, but it's also too easy for a lot of people.
    (5)

  10. #40
    Player
    Sinrai's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Sinrai Stormcaller
    World
    Odin
    Main Class
    Archer Lv 63
    Quote Originally Posted by Hamada View Post
    I would not want to play whm where i need 8/5 (making it impossible) to have all my tools I used to have as needs, let alone be able to play with the new abilities, this also leaves out the useless cleric stance. You do not need to play to know these alone are bad choices.
    You're not the only ones losing abilities, though.

    Also, you guys seem to not have watched the Youtube-Videos showing new abilities. For example, Stone gets a T4 upgrade with 260 potency, not just 210. You also get an ability that reduces MP cost of all spells to 0 for 12 seconds, a 60 second recast that gives a 15% Max HP barrier and lots of other spells.

    https://www.youtube.com/watch?v=CheU...ZPtBU&index=14

    edith: Nevermind, it's all written down in the job guides. Then why only complain about what you lost, instead of looking at what you get? You have no clue how it will actually work out yet.
    (2)
    Last edited by Sinrai; 06-16-2017 at 02:41 PM.

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