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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    These are choices made by a player to be optimized, because it is simply not required as per design. The issue is stemming from efficiency being enforced by other players as design. This is SE sighing and caving because players do not listen. You know, those kids that throw tantrums to get what they want and get it because parents are tired of dealing with it (or some other excuse).
    That's human nature though. Most people aim to improve, even if only a little bit. You don't have to be thinking about the meta to recognize certain decisions are, frankly, lazy. Making trash mobs smarter or more varied requires more thought. The upper floors of PotD have you actually question whether you want to pull three mobs or just one; priority targets that need to be single targeted down fast; good usage of your defensive and healing abilities. None of this is hardcore raider level intensity, but simply asks you pay attention and think. Trying to force people into keeping tank stance up by arbitrarily punishing you for switching is simply lazy design. We shall see how it all translates but this isn't going to change how people approach the game. They'll either reject certain jobs or push back. It happened in ARR and it happened in HW. SB won't be any different.
    (16)
    Last edited by Bourne_Endeavor; 06-16-2017 at 01:51 PM.