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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Paladinleeds View Post
    If it's easier to do it with a different job, they will push people towards that job.
    And if it's easier to do with a job rather than a class, they will push people towards unlocking a job. Even if the content can be cleared with a class. And truth be told, the same goes for suboptimal rotations and stat setups (if we had any).

    It's a fairly consistent process of urging people to please be as beneficial to the group as possible and it extends to pretty much any statistical advantage. And if you cannot fight that at one level, you need to fight that as a whole and that means creating a culture where people are fine with carrying people.
    (1)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Zojha View Post
    And if you cannot fight that at one level, you need to fight that as a whole and that means creating a culture where people are fine with carrying people.
    Not an easy thing to do, though apparently Japan has this kind of culture.
    (1)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    These are choices made by a player to be optimized, because it is simply not required as per design. The issue is stemming from efficiency being enforced by other players as design. This is SE sighing and caving because players do not listen. You know, those kids that throw tantrums to get what they want and get it because parents are tired of dealing with it (or some other excuse). You fail to mention how paladin can just as well do content as the other tank roles, creating just a bit of a false scenario, or at least a misleading one. It's not that paladin needed it, but content was certainly easier on other jobs. Yet, it was nowhere near impossible to do it on a job that would require better resource management or simply higher execution to do it.
    The correlation you are attempting to draw doesn't make sense. You're essentially equating the playercase to toddlers for... discovering how to play the game better based on existing functionality? Paladin clearing content has nothing to do with this discussion nor does the meta. It's about basic adjustment using the tools provided. If I notice the outgoing damage is comparatively low relative to my defense and HP, why wouldn't I experiment with dropping tank stance? Since you brought up Savage, I'll cite A12S. On Warrior, I could time my cooldowns so I always had Holmgang available to eat Punishing Heat. What use is Defiance in a scenario where I cannot be killed? On Dark Knight, you could do the entire fight without turning on Grit once, even without a Ninja. All this demonstrations is the players responding to low tuned encounters. You acknowledge the flaws... but don't see the issue? Paladin required more from the raid than Warrior or Dark Knight while contributing less. It's human nature people were bias against it. That isn't going to change in Stormblood. In fact, multiple raid discords I am are discussing how viable double Paladin will be.

    But again, let's move away from Savage. I queued into 50/60 roulette when the servers were up. What happened? The tank pulled everything and the healer DPS'd. Nothing changed. I would say it took longer, but Dragoon and Samurai are monstrously powerful now.

    Quote Originally Posted by Abriael View Post
    If you wanted a DPS class, maybe you should have not chosen a healer.
    And when there is nothing to heal, what do you purpose I do? Uselessly cast Cure every time the tank takes a scratch? Stand idle and wait for some damage? This has been the fundamental problem. The devs won't make content require large amounts of healing or necessary damage mitigation, thus people DPS. You cannot fault the playerbase when they're simply using the functions provided to them.
    (3)
    Last edited by Bourne_Endeavor; 06-17-2017 at 06:48 AM.

  4. #4
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    That's it entirely. Part of the battle redesign is to reign in the massive AoE in dungeon runs. It's not just SCHs and SMNs that got hit, but Fire II, Flare, and other AoE abilities also got hit with the nerf bat. Some got hit harder than others. Part of the design is to help stop the massive pulls as seen in dungeons.

    As far as the lost to sustain, it's rarely been a problem for me as a SCH, but then again, I rarely use SCH in solo situations. The fairy is capable of healing itself, and the SCH could also heal it or resummon it for it to get back full health. One thing I've noticed going over the job guide is that they're encouraging summoning the fairy to build up the gauge.

    If anything, I'll feel the loss of Sustain on my SMN, as I use Titan-egi to tank for solo fights, and I used sustain to keep it alive. It means that I'll have to use Physick more to keep it alive.

    One thing that I do find a bit perplexing is the nerf to Embrace as well as the increased MP cost for Adloquim. What was the logic there?
    (10)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hamada View Post
    Shadowflare:
    [60 second cooldown]
    So when a tank pulls stuff out of AoE we can't recast it? wth is with this change? why did they do this?
    They felt the need to get rid of Flaming Arrow, but didn't know where to hide the corpse, so they figured... why not on among the many healer corpses? Can only go so far in mutilating the non-PLD tanks' or Monk's...
    (2)
    Last edited by Shurrikhan; 06-16-2017 at 02:01 PM.

  6. #6
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I love, love the idea of role actions, because it means that we have some small amount of customization and that is sorely missing in FFXIV. With that said, role actions feel like a gut punch to a lot of jobs (white mage particularly it seems), because we have a limited role action "currency" and in so many cases we use up some of it just getting back what we've always had. In white mages case even that looks impossible. I would have preferred more original role actions instead of head hunting them away from job abilities.
    (12)
    A true paladin... will sheathe his sword.

  7. #7
    Player
    Hazuki87's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Kira Matsumoto
    World
    Goblin
    Main Class
    Archer Lv 70
    I don't see it, WHM still is more powerful O.o has no one stoped and looked at HOW it works yet, other then a hand full of us...? -_- Like they said try it 1st if you can't see it, you will soon.
    (3)

  8. #8
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Hazuki87 View Post
    I don't see it, WHM still is more powerful O.o has no one stoped and looked at HOW it works yet, other then a hand full of us...? -_- Like they said try it 1st if you can't see it, you will soon.
    Can you please explain how WHM is more powerful?
    (3)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm not sure how in the world they'd think making the WHM's level 70 ability dependent on a 20% chance proc from an ability they're not even going to be spamming all the time was a good idea.

    You're probably not even going to get a chance to use it even once against normal dungeon bosses in most cases.
    (5)

  10. #10
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Could this have something to do with the fact that Healer Dps now scales of Mind, ultimatively meaning that a Sch would have nearly the same dmg output as a Smn, despite beeing healer class?

    I dont know, but adding in the removal of Attributes... this looks to me like they had to somehow balance the potential damage a Sch can do when comparing him to the Smn.
    (0)

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