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  1. #121
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    I guess I can't complain too much, because I just want the class to be fun, but I won't know if it'll be fun. I'm sure we'll be fine numbers-wise, either immediately or HW style where we get buffed for multiple patches. However, I'm much more concerned with the class feeling smooth and not being terribly boring. Of course, what's fun is subjective, but things like Aetherflow being a bit clunky with Aethertrail, this awful damage boosting utility we have, and a few other things makes me feel a bit nervous for the class feeling like it has proper flow.

    I'll get max level and practice my opener/rotation until I get it down perfectly, just like this time around... and then I'll pass judgment. I'll hang on until then and be as positive as I can reasonably be.
    (1)

  2. #122
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Brinzy View Post
    Snip.
    This is my main concern too. Although I do have some salt over the AOE changes. They nerfed deathflare man. DEATHFLARE D: You can take my bane, my shadowflare, my blizzard 2 but don't you dare touch my baby D:

    To be fair the ability was OP as a summoner main. The 400 potency with no reduction was insane. But god damn, it was so satisfying. It's still there, but it'd not the same yo.

    I've played summoner a lot in creator savage and I can't help but feel like the class will feel incredibly boring to play with the changes just by knowing the "feel" of the class from those fights.
    (0)
    : d

  3. #123
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Summoners can have 3 dots up in SB by taking the break spell from the new class abilities. since we spam ruin 1, being able to cast break is not a problem, putting our dot dps to the same it is in HW. Yes i know the other casters can take the same spell, but seeing how tight their rotations are, they are unlikely to take it. the healers might be taking break since they dont have a real dps rotation if they wanna add more dots.
    (1)

  4. #124
    Player
    ThirdKeyOfSun's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Writ Mo'gi
    World
    Lamia
    Main Class
    Dancer Lv 66
    Quote Originally Posted by Shadowzanon View Post
    Summoners can have 3 dots up in SB by taking the break spell from the new class abilities
    Did they alter Break to have damage over time? Last I saw it was one time damage with a heavy debuff? It would say "damage over time" or "additional effect damage over time" if that were the case. Sorry, I am out of the loop on this one D:
    (0)
    Currently Playing: Blue Revolver

  5. #125
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ThirdKeyOfSun View Post
    Did they alter Break to have damage over time? Last I saw it was one time damage with a heavy debuff? It would say "damage over time" or "additional effect damage over time" if that were the case. Sorry, I am out of the loop on this one D:
    I may have confused myself. i cannot find the recent mtq capture video that showed it but you are probably right and i glanced it.
    (0)

  6. #126
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ashua View Post
    This is why the developers should ignore everything the English forums speak about. Constant negativity and naysay before we even touch the product. You cannot know how things will pan out until you actually play it. If they are recalculating potency formulas or gameplay we know only text and a few playtests. Nothing truly constructive.
    Ugh, there is always one of these guys. Well the JPN board are saying the same things so it's not just those annoying "English" ruining your forum experience.

    Quote Originally Posted by ValentineSnow View Post
    So I have a question, with the massive nerf to bane, would it not be more effective to just hard cast our DoTs on multiple targets? I mean, we only have 2 now and 1 is instant cast. What kind of damage is it even gonna do with 80% knocked off it?
    On topic, these could be an option, one i used before Bane in 2.0. It gets harder the more mobs you add but I'll try it out just for the sake of trying.
    (3)

  7. #127
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dyvid View Post
    Ugh, there is always one of these guys. Well the JPN board are saying the same things so it's not just those annoying "English" ruining your forum experience.

    On topic, these could be an option, one i used before Bane in 2.0. It gets harder the more mobs you add but I'll try it out just for the sake of trying.
    Id rather be one of those types then scream the sky is falling with knee jerk reactions.
    (0)

  8. #128
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Okamimaru View Post
    Everyone focuses on one class or one role with this expansion... when you look at everything as a whole its pretty clear they want to break up the current meta... tanks are more tank focused, healers are more heal focused and dps are losing damage buffs and aoe potency.... no more grabbing a whole dungeon and just popping some self heals while everyone aoe Dps the mobs to ash.... which I'm fine with...
    So basically they're trying to make everything take longer to do and draw out the expansion. Got it.
    (0)

  9. #129
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Deceptus View Post
    So basically they're trying to make everything take longer to do and draw out the expansion. Got it.
    Don't worry ill pull the entire dungeon anyways, i got this shield i didn't ask for so may aswell use it. On subject SMN seems fine i think the added pet dps made up for the dot loses in a real fight remember you have you cast times and movement pets are always attacking so there dps uptime is greater then yours etc etc.
    (0)

  10. #130
    Player
    RyanRebs's Avatar
    Join Date
    May 2017
    Posts
    33
    Character
    Ryan Rebs
    World
    Hyperion
    Main Class
    Summoner Lv 70
    I have yet to be disappointed with the changes. I think it will be just fine. Afterall we didnt get whitemaged. I imagine our Bio and Bio2 potency are now combined to a instant cast more powerful one so. Stay positive. remember bahamut clones our skills we use with Autos. . Do i here Astro casting speed cards coming while Bahamut is up for tons of DPS?
    (1)
    Last edited by RyanRebs; 06-16-2017 at 04:41 PM.

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