Quote Originally Posted by BroodingFicus View Post
They need to give [WHM] their own identity, which has been a complaint since HW dropped. The issue is, Yoshi and Square seem hell bent on making that identity 'pure healer' and that is not healthy for the job or the game. You can't make content where so much healing is required that only a WHM can manage because that would obviously be ridiculous. Every healer has to be able to heal all content to a reasonable degree so bigger heal numbers is superfluous.
I think this is where the community and dev team mentality diverge. The assumption always becomes 'Pure Healer' = 'Bigger Heals', and nobody is willing to think about other direct-path solutions.

And that's what they're delivering. Look at what they've presented with WHM so far. More oGCD heals with no MP cost. Lower cooldowns on oGCD heals. We've kept our existing passive heals. Potential healing bonuses on party members that are actively taking damage more often than their counterparts (confessions).

They're giving us the tools to spend fewer real and virtual resources on healing. WHM is efficient with it's MP. Efficient with it's GCDs. Efficient with the players attention. Efficient with it's commitment to whatever task it's performing at that exact moment. We get the job done, then move on to doing something else.

It's not as clever or powerful as some SCH and AST abilities, but I'm not entirely convinced it won't be satisfying or effective.