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  1. #11
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by xNewbx View Post
    Thank you. You understand. If someone wants utility in their kit, there are classes that now carry plenty of it. However , not all classes have utility, and not all classes should. What's the point of having different classes if they all are the same?
    The thing is, no, all classes should not be the same. They shouldn't give WHM some party dps boost or some other healers utility to bring them current. They need to give them their own identity, which has been a complaint since HW dropped. The issue is, Yoshi and Square seem hell bent on making that identity 'pure healer' and that is not healthy for the job or the game. You can't make content where so much healing is required that only a WHM can manage because that would obviously be ridiculous. Every healer has to be able to heal all content to a reasonable degree so bigger heal numbers is superfluous. I'd also argue that if they are indeed going for a 'pure healer' fantasy they have missed the mark. WHM isn't significantly better at healing than either of the other two and all our new healing abilities are gated behind bad mechanics and RNG.

    I'm still an advocate for them making WHM the life saver of the healers. For example rescue should have been a WHM ability along with things like a self raise or some kind of preemptive auto raise on a party member you know is about to go down, effects added to asylum like a ticking dot, an aoe ensuna etc. There were a ton of things they could have done to make WHM's feel like the healers healer. Instead they gave us almost nothing new aside from mp management (which we arguably already had before they took it away) and cooldown reduction that is clunky and better off ignored. If you want to make WHM the healer that just heals, make us able to carry the weight of others on our backs and let the other healers worry about boosting damage, defense etc. I'd be fine with that so long as I didn't feel like I was coming into SB playing HW WHM all over again only with less moves and more RNG.

    I think the reason people focus on utility for raid spots is because that is what has always been in demand. Personally, I'd be a bit miffed if my 'place' as WHM became the healer that does DPS. While I do add dps when I can, I don't play a healer to sit there and spam stone and occasionally become a holy factory. If they wanted to do that, again, they need to rework things. Connect our dps to our healing somehow so there is some actual involvement and give us interesting ways to dps. Heck, at least make my dps moves pretty to look at if nothing else. If I see one more brown and yellow stone spell with a slightly different shape, I'm going to throw things. Since I'm a WHM it'll probably be another freakin' stone.
    (7)
    Last edited by BroodingFicus; 06-16-2017 at 06:33 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt