there's a video of me trying to heal thordan normal and my healing kept getting interrupted. i didn't notice i had a paralysis debuff on. i put surecast on and still got interrupted. it was 10 seconds of confusion and rage.
there's a video of me trying to heal thordan normal and my healing kept getting interrupted. i didn't notice i had a paralysis debuff on. i put surecast on and still got interrupted. it was 10 seconds of confusion and rage.
cerise leclaire
(bad omnicrafter & terrible astrologian)
cerise leclaire
(bad omnicrafter & terrible astrologian)
There hadn't been many mechanics that really made someone say "I better have Surecast in my skill chest" lately. Midas Savage, A7S bombs was probably the last time it was even somewhat useful, and even then it wasn't required. Back in ARR, interrupt casts were bit more prevalent where you would want to heal. Like the early trio of extreme primals Garuda and Infrit EX. To Binding Coil Turn 5, where the conflag going off would interrupt your cast. Surecast+Cure III never fails.
I figured if they decided to keep it around they are pondering on keeping interrupt cast mechanics in the game.
The thing about sleep and stun is you are disabled for the duration of the effect. So you couldn't use it under these conditions. It has to be used prior to avoid the effect.
As of right now, if you are in midcast and you get slept or stunned, it will interrupt your cast. After the update, this will no longer happen since you are immune from sleep, stun, knockback, and draw-in effects for 10 seconds. Knockback and draw-in effects by themselves won't disable you. There are usually additional mechanics that do this. However, they will interrupt your cast by the nature of moving you from the spot you began your cast. Under the effect of Surecast, enemies will no longer be able to do this to you for 10 seconds or you cast a spell.
We don't know this for sure. The way the new tooltip is worded I think that it will keep a cast from being interrupted OR act as a breakout from sleep/stun/etc
Purify in PvP can be used regardless of status affliction. Of course, the tooltip says "Can be used regardless of status affliction."
Nice to see it being updated to something useful, although I will miss the old Surecast. There's nothing like being able to prevent the next cast from being interrupted, unless something happens that interrupts it.
Pretty much this.The problem is that there's too much competition for the other slots. Compared to DPS classes, healers have more mandatory cross class to take such as Protect, Lucid Dream (for MP), Swiftcast, Esuna (if the battle requires something to be dispelled). And then we have Largesse that is better than every other cross class we have and there's no choice at all. Most of the time we will pick the same. Probably Cleric for DPS increase but still.
It's one reason I am the least looking forward to leveling a healer. They have so many of their core abilities resold as cross class (with WHM obviously taking the worst hit of all, but that's another topic altogether). There's not much choice, and the slightest illusion of choice is things like Esuna, meaning you'll swap it out on a per fight basis, which sounds tedious and not fun. Somehow, in the process of trying to streamline their systems, they managed to bloat up the healers with trivial tedium.
I don't understand why protect exists in PvE, unless you wanted to turn it into a physical Apoc. Healers will always just turn it off and replace with an ability like cleric stance or swiftcast so they dont suffer the gcd cd penalty. How did leaving it cut button bloat? e.e
Casters have oodles of flexibility for role skills. Assuming you aren't going BLM, you probably wont need Diversion (Lol BLM openers too op.) You have only TWO mandatory picks. Swiftcast and Lucid Dream.
Addle would almost always be my third choice, but Surecast is pretty great. TIP: especially to the BLMs trying to maintain enochain, using swiftcast after surecast will not consume surecast's buff, so you can get an additional couple seconds of debuff immunity if you need it.
Apoc if I'm running something that's clearly magic intensive or Erase if a debuff will be hitting the healer.
What I'll be using in a standard dungeon comp:
Swiftcast
Lucid Dream
Addle
Apoc
Surecast
What I'll be using when i do a 1 RDM, 2 DPS, 1 TANK comp [rdm healer]
Swiftcast
Lucid Dream
Addle
Apoc
Erase.
I'm not sure if I'll bring manashift into raid content, having to not only raise, but give up 20% of your mana as well? Who knows might be fun. xD Manashift to replace surecast or apoc, depending on if there are interrupts or heavy mdmg.
Overall, SE was very kind to casters.
Just a cute thought at level 60. SMN raises the Healer, RDM tops them off with a Vercure and BLM sends them some MP with mana shift while under Umbral Ice... lol imagine how pampered and cared for that healer would feel. *Insert tiny whm lalafell tears of happiness*
If only that Surecast was there during Sophia.
I guess it'll make unsync bird farm even easier.
It should also completly negate any fight with some strong KB mechanics. Leviathan, Titan, Sophia... So I can see people taking it for some encounters.
Swiftcast, Protect, Largesse, and Lucid Dreaming are the 4 mandatory ones. With Protect being the only one which can be swapped... But most people won't bother.
So, it leaves one slot for utility:
- Cleric is shit if the effect stays the same,
- E4E is good since the loss of Storm Path so it'll probably be the default choice,
- Esuna will replace E4E as a default choice if the healer is going blind into a duty, or it'll be mandatory for duties with debuffs that must be cleansed,
- Surecast is for KB heavy fight only (or maybe some other mechanics that we don't know about, like raidwide sleep or something)
- Rescue is troll pick, or for raiders who might be able to cheese some mechanics with it
So yeah, even if Surecast is weak compared to E4E and Esuna, it might replace them from time to time. Bad skill, but not completly useless.
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