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  1. #1
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1

    4 Man Balance =/= 8 Man Balance

    I just wanted to create a thread to get the community started thinking about this before we watch jobs get kicked in 4 man content for not being part of 8 man content meta.

    For what I'm about to say, I'll let you guys reply to this thread and discuss the numbers and math. I am just going to express the general idea and let you guys think about it.

    When we look at 8 man savage raid content, a lot of us (at least in our current raid tier did) look for jobs that have raid party buffs that increase the raid damage output of other players or the entire party. Our meta for the past tier became developed off of that notion.

    What I want you guys to think about is how useful a buff is that affects an entire party when the party size is 4 and not 8. I think if you go into the math, you will probably find that jobs that have higher potential for their own output and lack those raid party buffs would actually be better to have in a 4 person sized party. If not better, then they should be at least on par.

    The reason I bring this up is because our game has players who do not think this way and will kick players from dungeons for not being a job that is part of the 8 person sized party meta. I would like to get us to all start thinking about this sort of thing before people go off and do things like this.
    (2)
    Last edited by Mahkii; 06-10-2017 at 08:41 AM. Reason: spelling

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I've never seen a dungeon kick for this reason. Seems REALLY out there.

    I've seen plenty of kicks for good and bad reasons, but never one for this.
    (11)

  3. #3
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by dragonseth07 View Post
    I've never seen a dungeon kick for this reason. Seems REALLY out there.

    I've seen plenty of kicks for good and bad reasons, but never one for this.
    Me either, but I've read about it. On the other hand, I've seen this kind of stuff happen in WoW, so if we start getting a lot of players from WoW for the expansion . . .
    (0)

  4. #4
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    I haven't seen it either....hope I never do. Though if people are complaining about having a WHM in a 4-man they're crazy...Holy spam is incredibly good for AOE.
    (4)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i actually did the math a while back and the results are very varying. i did all of this assuming dps is constant (which is not) but it shouldnt matter too much honestly

    first i got the effectiveness of each rr effect compared to the effectiveness of a single balance
    extended = (60+25)/30 = 2.833 times more effective than a balance
    enhanced = 1.5*(30+25/30) = 2.75 times more effective
    extended is always better than enhanced if it lasts for the full duration of 85 seconds.
    expanded depends on party dps so it should be something like... this 2*0.5 + h/d * 0.5 + t/d * 0.5 = 1+(h+t)/2d
    where h is healer dps, d is dps...dps. and t is tank dps

    if we want to know the breaking point for when extended is the same as enhanced we gotta do
    1.2*time= 1.3*55 + (time-55)
    you evaluate the equation and get 82.5 seconds


    its all dependent on party dps so lets just assume everyone is good at what they do.
    usually (good) healers do about 1300 dps right now, and tanks like 1800 i think? dont quote me on that. decent dps do like 2100 dps afaik

    now we see what the party's damage would be after 85 seconds in every scenario and assuming both dps do about the same damage (D will be one dps and d will be the other one)


    no buffs
    85 * (D + d + h + t) = 85 * ( 2100 + 2100 + 1300 + 1800) = 620500 damage

    for extended
    85 * (2.833 * 1.2 * D + d + h + t) = 1048828.6 damage

    enhanced (lasts 30 seconds less, mind you)
    85* ( (2.75 * 1.2 * 55+30)/85 * D + d + h + t ) = 886150 damage

    expanded (i split it into the first 40 seconds of balance, 15 seconds of whoever you used time dilation on, and the remaining dps without buff

    40 * 1.1 * (D + d + h + t) + 15 * (1.1* D + d + h + t) + 30 * (D + d + h + t) =
    40 * 1.1 * (2100 + 2100 + 1300 + 1800) + 15 * (1.1* 2100 + 2100 + 1300 + 1800) + 30 * (2100 + 2100 + 1300 + 1800) = 652850 damage

    this is of course assuming people are decent at their job but in order to tell right on the spot youd probably need to have to express every party member's dps in terms of the highest party member's dps and try to approximate what these numbers would be like which is. honestly not remotely close to being worthy

    TLDR extended rr is better than enhanced if it can last 85 seconds. 82.5 seconds or less means enhanced is better.
    (3)
    Last edited by QooEr; 06-10-2017 at 10:34 AM.

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    In years of playing this game, admittedly more on-and-off since 3.x, I have never personally witnessed any Job being kicked from a 4-man duty simply for being that Job.

    Typically players are just glad that someone accepted the damned queue notification and get on with it.
    (5)

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Same as Cynfael, and even in 8-man duty.
    There are rare pf that ask for an optimal team.

    Edit : But honestly, why would they kick people for being a job on 4 man content?
    Dungeons are easy, there's absolutely no need to rely on meta for it.

    As long as everyone is doing fine... who cares.

    I'm wondering why you are thinking this.
    Where did you read it could happen.
    (1)
    Last edited by KDSilver; 06-10-2017 at 11:29 AM.

  8. #8
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Meta is for real hardcore gamers and speed kills.

    Square has tried to design jobs so that as long as you have at least different jobs, they can all beat the content.
    So the "meta" will indeed have more facility to beat it because it has been made to be optimal (for both defensive and offensive utility) BUT
    Every jobs can do it.

    So unless you're in a hardcore static, you will not experience kick to be a specific job as long as you're doing your job correctly.
    (0)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    As someone who has been fairly active in criticising White Mage, you're a damn fool worrying about "meta" for dungeons. None of this is taking into account White Mage is probably the best healer for dungeon, it just straight up is irrelevant. You can make a case with Savage because job synergy can be a factor. Dungeons? No one cares.
    (5)

  10. #10
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Thanks for the feedback guys, but keep in mind this post isn't for me. It's for the people worried about being kicked.
    (0)

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