Please explain how it is then, that the much, much larger zones of HW work with PS3, since you categorically say that the smaller, and more lively, zones of ARR are the 'fault' of PS3.The point of my statement if you read the conversation is simple. The PS3 was not the major reason for ARR's zones being smaller than 1.0, it was several major reasons, which I pointed out 2 critical ones. The user I was responding to clearly did not follow the development of ARR regarding zone redesign.
You are mixing 2 of my points together when they are separate.
- Server side checks were considered in the Zone redesign as players actively engage in them which does put loads on the servers and the addition stress of the new FATE System.
- My visuals statement wasn't regarding the server at all. It specifically talked about more detailed zones and less use of texture instancing. Compared to 1.0s large zones, with few details and a massive overuse of texture instancing.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

