Quote Originally Posted by ReplicaX View Post
The point of my statement if you read the conversation is simple. The PS3 was not the major reason for ARR's zones being smaller than 1.0, it was several major reasons, which I pointed out 2 critical ones. The user I was responding to clearly did not follow the development of ARR regarding zone redesign.

You are mixing 2 of my points together when they are separate.

- Server side checks were considered in the Zone redesign as players actively engage in them which does put loads on the servers and the addition stress of the new FATE System.

- My visuals statement wasn't regarding the server at all. It specifically talked about more detailed zones and less use of texture instancing. Compared to 1.0s large zones, with few details and a massive overuse of texture instancing.
Please explain how it is then, that the much, much larger zones of HW work with PS3, since you categorically say that the smaller, and more lively, zones of ARR are the 'fault' of PS3.