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  1. #9
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by KarstenS View Post
    You are mixing stuff that doesn't belong together.

    Serverside a zone is nothing else than a table of coordinates where players, mobs, fates and so on are located.

    The other stuff you tell is client side only. The server has absolutely nothing to do with objects or textures that get drawn or other visuals.
    The point of my statement if you read the conversation is simple. The PS3 was not the major reason for ARR's zones being smaller than 1.0, it was several major reasons, which I pointed out 2 critical ones. The user I was responding to clearly did not follow the development of ARR regarding zone redesign.

    You are mixing 2 of my points together when they are separate.

    - Server side checks were considered in the Zone redesign as players actively engage in them which does put loads on the servers and the addition stress of the new FATE System.

    - My visuals statement wasn't regarding the server at all. It specifically talked about more detailed zones and less use of texture instancing. Compared to 1.0s large zones, with few details and a massive overuse of texture instancing.
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    Last edited by ReplicaX; 06-08-2017 at 11:42 PM. Reason: clarified