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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    DEV Request: Please do not make DRK a 1-2-3 like PLD was

    I know things have already been decided or are still in the works. People complained about PLD only being 1-2-3 combo....and it seems DRK knight is being made into this in 4.0 Please give us back delirium as our finisher please. I hate to leave tanking b/c of this.
    (10)

  2. #2
    Player
    Kaiden019's Avatar
    Join Date
    Dec 2015
    Posts
    50
    Character
    Astrid Wolfshowl
    World
    Gilgamesh
    Main Class
    Ninja Lv 67
    I think it's a little late for requests
    (3)

  3. #3
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    if you dont DA SE then it's the old delirium combo ,
    I dont see how dark knight became 1-2-3 because of this change

    the only thing that changed is losing delirium intelligence debuff and animation
    (5)

  4. 06-08-2017 06:45 AM

  5. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    I personally feel the reactions of "we're going to be 1-2-3 bots now that we lost the Delerium combo" are greatly exaggerated.

    With being able to DA two of the three weapon-skills of the SE combo, that single combo ends up having multiple variations which I feel is cooler and more complex than an additional 3-part combo that is only one button-press different. Also, with the debuffs being removed from combos, the Delerium combo lost its point and became unnecessary/redundant.

    A post I made about this in another thread goes into a bit more detail.

    Quote Originally Posted by TouchandFeel View Post
    This is an interesting point.

    While the Delerium combo was removed, the Soul Eater combo itself has multiple variations that can be performed since not only can you DA the Soul Eater ability but now also Syphon Strike, giving potentially 3 viable variants; No DA combo, DA -> SE combo, DA -> SS+SE combo.

    I think it would be awesome and a good idea if the DA effect for Syphon Strike not only increased potency but also had a "give X resource" effect as well such as adding to the blood gauge or a mp refresh for Y seconds. That way it would add a 4th viable variant of DAing just Syphon for that resource gain if you decide you would prefer that over the heal from Soul Eater. Either that or give it a slight potency edge over a DAed SE so you have the options of dps or defense/self-heal.

    Something like this would add complexity to a single combo and more than make up for the loss of the Delerium combo.
    (4)
    Last edited by TouchandFeel; 06-08-2017 at 07:01 AM.

  6. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaiden019 View Post
    I think it's a little late for requests
    A combat designer 5 weeks ago: "It's never too late to cripple a job's gameplay!"
    (3)

  7. #6
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by itti18 View Post
    if you dont DA SE then it's the old delirium combo ,
    I dont see how dark knight became 1-2-3 because of this change

    the only thing that changed is losing delirium intelligence debuff and animation
    There's a 500 potency attack called "Scourge" that would disagree with your assessment (RIP Scourge ).

    Besides, you should be using DA+SE periodically anyway.
    (1)

  8. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    With being able to DA two of the three weapon-skills of the SE combo, that single combo ends up having multiple variations which I feel is cooler and more complex than an additional 3-part combo that is only one button-press different.
    That would be true if Dark Arts didn't have the exact same effect on Syphon Strike and Soul Eater.
    Basically, wether you do HS > DA+SS > SE or HS > SS > DA+SE, you're doing the same overall damage. And since SE grants HP with Grit on, you'll basically always chose HS > SS > DA+SE.
    Of course, you can do HS > DA+SS > DA+SE but it still only adds damage.

    Like I said on another topic, if would be cool if Syphon Strike and Soul Eater have a different effect wether you use Dark Arts or not. Syphon could still HP instead og MP and Soul Eater could have two new additionnal effects.
    That would really give you more variations with only 3 skills.
    (1)

  9. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    For there to be no combo rotation / priority at all is overkill.
    (2)

  10. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This topic keeps coming up, for some reason.

    In 3.x, the delirium combo has 227 average potency/gcd. The base SE combo has 220 average potency/gcd. The power slash combo has 223 average potency/gcd. As you can see, you never use the base SE combo. The reason why SE exists is so that you can, at one specific point in your combo cycle, use DA as a 120 potency oGCD. If you accidentally hit SE without activating SE, you just lose dps.

    In 4.0, the base SE combo potency has been boosted to 227 average potency/gcd, identical to your old delirium combo. The new base SE combo, which you never previously used, is now functionally identical to the delirium combo. The only thing that has changed is that you can use DA as a 140 potency oGCD combo at any point in your cycle. The reason that this is changed is because MP no longer drains in Darkside, so you will have to actively work significantly harder to burn off extra MP in order to ensure that you do not cap, especially when BW is up.

    Here's another point worth considering. In 3.x, PLD gains 5-6% extra average damage reduction in physical fights from block procs. DRK gains about the same in single target from Reprisal procs. WAR makes up with self-healing and baseline parry bonuses (because yeah, axe fencing is the vogue nowadays). With the change to block in 4.0, and the loss of the old Reprisal, you can expect DRK and WAR to take more damage on average. WAR's combo changes force more SP usage, offsetting this with more consistent self-healing. The DRK combo changes do something similar, as long as you're in Grit, as more SE combos give you more lifesteal. The one problem is that this doesn't help you out of Grit.

    Maybe if you ask the devs, they'll let you glamour Delirium's animation back in, like the SMN Egi-Glamours (I'd definitely glamour Scourge on to something if this happened). But functionally, it was a beneficial change on several levels.
    (6)
    Last edited by Lyth; 06-08-2017 at 09:23 PM.

  11. #10
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    I don't think you're getting the base argument here. It is still, regardless, one combo now. Hard Slash combo is nearly never used, and now we don't even have to think between using DA SE and Delirium. It's one combo. They could have done it better, and given us incentive to use the Hard Slash combo (maybe add a mini version of Scourge to it). Anything to prevent the bore that is our rotation now. And if BN and BS remain GCD's then that creates even more issues and even more boredom.

    A year and a half to figure this out and having this be the end result is flat out lazy.
    (2)

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