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  1. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Lyth View Post
    The combo system changes are more aesthetic than anything else. In 3.x, you make a decision on each combo to either use DASE or Delirium, depending on your MP level. SE is never used without DA, so the base ability is kind of useless.

    In 4.x, the SE combo without DA is the old Delirium combo, without the INT down effect. You have less variety with the animations, but you're functionally doing the exact same thing. You also make decisions about DA use at multiple points in the combo to ensure that you don't cap. You have the opposite problem to HW: you're not going to lose dps when you bottom out on MP, you're going to lose dps when you cap.

    This would be a better change if it wasn't for the fact that the lifesteal effect of SE was locked behind Grit, as Souleater has more use. At the moment, the main drawback is that it forces more double weaving. The time interval between SE and SS becomes that much more handy for setting up DA oGCDs, as a result.
    This is an interesting point.

    While the Delerium combo was removed, the Soul Eater combo itself has multiple variations that can be performed since not only can you DA the Soul Eater ability but now also Syphon Strike, giving potentially 3 viable variants; No DA combo, DA -> SE combo, DA -> SS+SE combo.

    I think it would be awesome and a good idea if the DA effect for Syphon Strike not only increased potency but also had a "give X resource" effect as well such as adding to the blood gauge or a mp refresh for Y seconds. That way it would add a 4th viable variant of DAing just Syphon for that resource gain if you decide you would prefer that over the heal from Soul Eater. Either that or give it a slight potency edge over a DAed SE so you have the options of dps or defense/self-heal.

    Something like this would add complexity to a single combo and more than make up for the loss of the Delerium combo.
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    Last edited by TouchandFeel; 06-07-2017 at 07:56 AM.