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  1. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I personally feel the reactions of "we're going to be 1-2-3 bots now that we lost the Delerium combo" are greatly exaggerated.

    With being able to DA two of the three weapon-skills of the SE combo, that single combo ends up having multiple variations which I feel is cooler and more complex than an additional 3-part combo that is only one button-press different. Also, with the debuffs being removed from combos, the Delerium combo lost its point and became unnecessary/redundant.

    A post I made about this in another thread goes into a bit more detail.

    Quote Originally Posted by TouchandFeel View Post
    This is an interesting point.

    While the Delerium combo was removed, the Soul Eater combo itself has multiple variations that can be performed since not only can you DA the Soul Eater ability but now also Syphon Strike, giving potentially 3 viable variants; No DA combo, DA -> SE combo, DA -> SS+SE combo.

    I think it would be awesome and a good idea if the DA effect for Syphon Strike not only increased potency but also had a "give X resource" effect as well such as adding to the blood gauge or a mp refresh for Y seconds. That way it would add a 4th viable variant of DAing just Syphon for that resource gain if you decide you would prefer that over the heal from Soul Eater. Either that or give it a slight potency edge over a DAed SE so you have the options of dps or defense/self-heal.

    Something like this would add complexity to a single combo and more than make up for the loss of the Delerium combo.
    (4)
    Last edited by TouchandFeel; 06-08-2017 at 07:01 AM.