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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,843
    Character
    Kharis Kuraokami
    World
    Exodus
    Main Class
    Paladin Lv 91
    I personally feel the reactions of "we're going to be 1-2-3 bots now that we lost the Delerium combo" are greatly exaggerated.

    With being able to DA two of the three weapon-skills of the SE combo, that single combo ends up having multiple variations which I feel is cooler and more complex than an additional 3-part combo that is only one button-press different. Also, with the debuffs being removed from combos, the Delerium combo lost its point and became unnecessary/redundant.

    A post I made about this in another thread goes into a bit more detail.

    Quote Originally Posted by TouchandFeel View Post
    This is an interesting point.

    While the Delerium combo was removed, the Soul Eater combo itself has multiple variations that can be performed since not only can you DA the Soul Eater ability but now also Syphon Strike, giving potentially 3 viable variants; No DA combo, DA -> SE combo, DA -> SS+SE combo.

    I think it would be awesome and a good idea if the DA effect for Syphon Strike not only increased potency but also had a "give X resource" effect as well such as adding to the blood gauge or a mp refresh for Y seconds. That way it would add a 4th viable variant of DAing just Syphon for that resource gain if you decide you would prefer that over the heal from Soul Eater. Either that or give it a slight potency edge over a DAed SE so you have the options of dps or defense/self-heal.

    Something like this would add complexity to a single combo and more than make up for the loss of the Delerium combo.
    (4)
    Last edited by TouchandFeel; 06-08-2017 at 07:01 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    With being able to DA two of the three weapon-skills of the SE combo, that single combo ends up having multiple variations which I feel is cooler and more complex than an additional 3-part combo that is only one button-press different.
    That would be true if Dark Arts didn't have the exact same effect on Syphon Strike and Soul Eater.
    Basically, wether you do HS > DA+SS > SE or HS > SS > DA+SE, you're doing the same overall damage. And since SE grants HP with Grit on, you'll basically always chose HS > SS > DA+SE.
    Of course, you can do HS > DA+SS > DA+SE but it still only adds damage.

    Like I said on another topic, if would be cool if Syphon Strike and Soul Eater have a different effect wether you use Dark Arts or not. Syphon could still HP instead og MP and Soul Eater could have two new additionnal effects.
    That would really give you more variations with only 3 skills.
    (1)