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  1. #111
    Player
    MANTASTIC's Avatar
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    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    The effect of quality has been clearly demonstrated through extensive testing before. It makes a huge difference now, don't know about 1.20+.
    I think the fact that someone had to do "extensive testing" to determine whether or not quality had much of an effect is a pretty strong indicator that the current HQ system is retarded. Not that it will matter when 1.20 rolls around, but for now Tiraelina has a point: random HQing undermines the effect of player skill and is yet another reason why mashing standard is the prefered modus operandi for everything but a few finished products here and there.
    (2)

  2. #112
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by MANTASTIC View Post
    I think the fact that someone had to do "extensive testing" to determine whether or not quality had much of an effect is a pretty strong indicator that the current HQ system is retarded.
    So anything that can't be eyeballed is retarded?

    Cool story bro.

    (You didn't even need extensive tests to come into conclusions, but he did it for extra emphasis).
    (1)

  3. #113
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    So anything that can't be eyeballed is retarded?
    You mean anything that has little obvious effect and is still heavily subject to RNG while supposedly being central to the system? Yes, that's fairly retarded.
    (1)
    Last edited by MANTASTIC; 10-28-2011 at 01:22 AM.

  4. #114
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by MANTASTIC View Post
    You mean anything that has little obvious effect and is still heavily subject to RNG while supposedly central to the system? Yes, that's fairly retarded.
    You don't even know what the results are, but you are doing a good job talking like you do.

    We are talking about the difference between 2~5% HQ chance at <50-100 quality to 30% HQ chance at 500+ quality. Oh yeah, that's basically meaningless and retarded. 2% to 30%? That's not obvious at all.

    Keep talking, this is amusing.
    (1)

  5. #115
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    The effect of quality has been clearly demonstrated through extensive testing before. It makes a huge difference now, don't know about 1.20+.
    It's a poor enough difference that it isn't any incentive to not spam standard. There is no advantage to babying a synth when you want more XP/hr which is the problem of it being a flat grind, there is no variation without heavy penalty.

    Maybe you missed the part about grinding and XP because that's what this is about.
    (1)

  6. #116
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Tiraelina View Post
    It's a poor enough difference that it isn't any incentive to not spam standard.
    Maybe to someone with so much money that it doesn't matter what you synth, you'll just spam through the game. Which is pretty easy at this point.

    The rest of us don't have such luxury. HQ's are finally noticeably better, so they are more valuable, so if you actually synth something that you find valuable (instead of just means to EXP if you're so filthy rich) you will want that HQ, and having a lot of quality will bring you that HQ with a much higher percentage than without said quality.
    (1)

  7. #117
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    You don't even know what the results are, but you are doing a good job talking like you do.

    We are talking about the difference between 2~5% HQ chance at <50-100 quality to 30% HQ chance at 500+ quality. Oh yeah, that's basically meaningless and retarded. 2% to 30%? That's not obvious at all.

    Keep talking, this is amusing.
    I'm not sure I understand your stance on this or if I'm just getting trolled here, but the effort needed to get 500 by either use of abilities at appropriate times or by collecting +1~3 ingredients(or a mix thereof) only yielding an additional 25-28%(your statistics) chance of "success" is ok in your opinion? And that additional experience points gained from this is at most 50ish?

    Has anyone heard of an effort to reward ratio?
    (1)

  8. #118
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Maybe to someone with so much money that it doesn't matter what you synth, you'll just spam through the game. Which is pretty easy at this point.

    The rest of us don't have such luxury. HQ's are finally noticeably better, so they are more valuable, so if you actually synth something that you find valuable (instead of just means to EXP if you're so filthy rich) you will want that HQ, and having a lot of quality will bring you that HQ with a much higher percentage than without said quality.
    Money? I've gathered everything. All of my gear also comes free from LS mates for helping them with materials.

    Nobody on this forum can take anything at face value. The grinding is ridiculous and quality does not speed it up. The only thing it might do is give a slightly higher return on money and take 3-5x the time. Having ~360q from +3 mats and another ~300 from synthing shouldn't just give another 5-10% XP or is that how you like it? It should be giving more along the line of twice as much or higher.
    (1)

  9. #119
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I leveled most my craft jobs before 1.19. Not only it support my battle jobs, it also give me crazy amount of physical exp make me stronger than other players in the beginning of the game.
    Later in the game, I found myself craft because retainer is full with mats. It's pretty enjoyable to make them into stuffs.
    Come to think about it, I don't craft because I want to rank up it.
    (1)

  10. #120
    Player

    Join Date
    Mar 2011
    Posts
    122
    the only thing that can be done about the grind is to give more exp pre synth but that would just make the game easier. Even if they made the mini-game more engaging you would need to do it like 9000 times and just about anything get boring at that point.
    (0)

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