The effect of quality has been clearly demonstrated through extensive testing before. It makes a huge difference now, don't know about 1.20+.

I think the fact that someone had to do "extensive testing" to determine whether or not quality had much of an effect is a pretty strong indicator that the current HQ system is retarded. Not that it will matter when 1.20 rolls around, but for now Tiraelina has a point: random HQing undermines the effect of player skill and is yet another reason why mashing standard is the prefered modus operandi for everything but a few finished products here and there.
So anything that can't be eyeballed is retarded?
Cool story bro.
(You didn't even need extensive tests to come into conclusions, but he did it for extra emphasis).
You don't even know what the results are, but you are doing a good job talking like you do.
We are talking about the difference between 2~5% HQ chance at <50-100 quality to 30% HQ chance at 500+ quality. Oh yeah, that's basically meaningless and retarded. 2% to 30%? That's not obvious at all.
Keep talking, this is amusing.

I'm not sure I understand your stance on this or if I'm just getting trolled here, but the effort needed to get 500 by either use of abilities at appropriate times or by collecting +1~3 ingredients(or a mix thereof) only yielding an additional 25-28%(your statistics) chance of "success" is ok in your opinion? And that additional experience points gained from this is at most 50ish?You don't even know what the results are, but you are doing a good job talking like you do.
We are talking about the difference between 2~5% HQ chance at <50-100 quality to 30% HQ chance at 500+ quality. Oh yeah, that's basically meaningless and retarded. 2% to 30%? That's not obvious at all.
Keep talking, this is amusing.
Has anyone heard of an effort to reward ratio?



It's a poor enough difference that it isn't any incentive to not spam standard. There is no advantage to babying a synth when you want more XP/hr which is the problem of it being a flat grind, there is no variation without heavy penalty.
Maybe you missed the part about grinding and XP because that's what this is about.
Maybe to someone with so much money that it doesn't matter what you synth, you'll just spam through the game. Which is pretty easy at this point.
The rest of us don't have such luxury. HQ's are finally noticeably better, so they are more valuable, so if you actually synth something that you find valuable (instead of just means to EXP if you're so filthy rich) you will want that HQ, and having a lot of quality will bring you that HQ with a much higher percentage than without said quality.
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