Quote Originally Posted by Reiryuu View Post
There is nothing wrong with the whm's healing kit as it stands currently.
In my opinion, there is something wrong.

I'll be shifting to WoW shortly, as quite recently there were changes made to one of the healer class there: Mistweaver Monks had three "AoE" healing abilities.
One is a HoT that spread around the raid and had a cooldown.
One is a spammable AoE-Heal that hits three targets.
One was a spammable/channel AoE-Heal that hits six targets.

They channeled AoE-Heal for 6 targets was never used, because HoT and three target heal covered any sort of AoE healing needed.
How did they progress from there? They signficantly buffed the Healing of said heal, and gave it a cooldown. Having several spells for a certain type of healing isn't necessarily good.

While you said "Cure III serves a purpose on tightly stacked packs when you need a lot of healing", there one simple fact here: Every Healer has to be capable of healing every scenario.

If AST and SCH with their limited 6/7 spell toolkit have to be able to heal everything, WHMs toolkit of 10 spells is completely unnecessary, as anything past spell 6 offers no more benefit.
While SCH/AST now get utility/support spells for slot 7-10, WHM has 3-4 more healing spells, that do absolutely nothing.