The loss of scourge is ok wtih me, the 5% darkside buff and the fact that you don't need to use a global on scourge (because it's gone) makes the flow alot better.
I've went through all the tanks skills and gameplay and drk still seems to flow the best, with the best aoe, best dmg, most enmity gain, and just all around better than what the other tanks are getting.
The no mana drain while in Darkside is a big deal, it means way more dark arts and that you can't drop darkside.
Delerium change is good also, I have nothing bad to say about the new dark.
Have you ever even play DRK? and I mean, end game Raiding etc? cause you sound like someone who never even touched DRK tbh.
But he is correct.As I said....that is based all on your biased opinion on what your playstyle is. I consider you philosophy to be incredibly shortsighted based solely that you do not consider the communities generalized playstyle vs your own! I believe you have a right to voice your opinion....but understand one fact, what I feel and what you feel makes no damn difference in the end. SE will redesign any job they feel does not meet what they consider the correct playstyle. I have my own qualms about SE....but even I admit to this fact even if I disagree with it!
Tanking means holding aggro. If he is holding aggro, he is performing the job's role.
A bad tank will just hold aggro, and that's it.
A good one will maximize his dps while doing it.
More DPS will always help in any situation, so people will always be seeking to maximize it even if it is not their primary role.
Thats like the difference between healers that fiddle their thumbs waiting for the group/tank hp to drop and those who are always in motion doing something useful.
You are there for your main usefulness(heal tank or dps)and you cant neglect that, but that doesnt mean you must only do that, thats just the bare minimun.
The more you can offer to the group the better
On a side note, I personally disagree with a "tank" being summed up as threat holding.But he is correct.
Tanking means holding aggro. If he is holding aggro, he is performing the job's role.
A bad tank will just hold aggro, and that's it.
A good one will maximize his dps while doing it.
More DPS will always help in any situation, so people will always be seeking to maximize it even if it is not their primary role.
I'd sum them up as making the healer consume less MP (only to the point of not running out, any remaining MP could have been spent in DPS if the tank wasnt dieing too quickly)
My reason stems from MMOs where some tanks didnt have threat moves, and other classes had to make the boss focus on the tank.
BUT I will make an exception to FFXIV, due to positionals, and DPS checks.
So it's roughly equal in both "enough threat" (too much is pointless), and "enough mitigation". (if the tanks DPS is enough to help with DPS checks, and the healer wont run out of MP, any extra MP the healer has is wasted.)
Even more so with all DPS getting a quelling strikes now, and OTs gaining the ability to threat dump onto the other tank.
CLAIRE PENDRAGON
Not only that, DPS = enmity so it is also in a tank's interest to DPS to the best of their ability. Even for MMOs where tanks do shockingly low damage compared to DPS this always holds true, DPS = aggro.
So, here goes my opinion.
I'm not a burden to healer when I take grit off, because I biuld 2 waves of aggro combo with grit on, then I use Shadowskin, drop grit, DPS, then right before it end I put grit on. Shadowskin = 20% dmg reduction, same as grit, so, with this, I'm gaining 20% damage for the duration of Shadowskin becaus of grit-off. So this is much more PRO than being lazy with all time grit on. Cheers o/
And I do not turn off grit on AoE trash mobs.
Aggro > damage mitigation > damage
We lost damage mitigation and damage.
Tank is the most HARD class, MUST be REWARDING.
Next time do base your OPINION on something I truly told to you, not in you preconception of me.
Last edited by LeoLupinos; 06-05-2017 at 09:05 AM.
Well, the "Win condition" is almost always "kill the enemy(s)" so doing DPS is always the base common feature in all roles. But what makes 1 DPS stand out from another, is that the "Tank DPS" does something else, besides DPS.
(They obviously cant make a tank/healer that cant kill, otherwise they would never get quests done, etc.)
CLAIRE PENDRAGON
No one who tanks will ever take you seriously with your ridiculous tanking is hard nonsense.
Being able to cheese encounters with extra tank dps doesnt equate to skill sorry.
Raiding is a team job, unless your a world first race kinda guild then tank dps is practically NEVER part of encounter tuning.
Sure those of us who raid seriously like to push the boundaries of any class, however crying like a 3 year old that tanking is hard makes me lol.
Try mastering the new DRK and it\\\\\\'s role in the new Content, then bring the tears.
Ok this nonsense made me post over long time aswell.
Tankstance less fight in A12
maintank DTPS value on tank is 1.2k dmg per second and offtank 1.0k DTPS. Mainhealer HPS in that fight is 3.2k Health per second. Off healer healing is 1.5k healing.
this mean that if u whant blame someone taking to much dmg then it is your dps.
overall mainhealer can manage to heal both tanks whitout tankstance who use tank cooldowns correctly.
if thats true then faster you finish fight less healing healer need to do = less manna healer need to sustain = less dmg tank need to midigate.
so skipping mechanics and ruhsing dps is helping all 3 points you ppl argue about.
BTT
As numbers stands ATM Drk will have overall dps increase 4.5% compare to HW when ignoreing stat changes.
Bloodspiller whit DA and whitout DA dont realy mather because u can use DA on syphon or Souleater and dps wong change all 3 skills have 140 potency increase.
about losses = we lose around 3-5% raidwide dmg by loseing repraisal and lowblow oGCD hits what is given us back by increasing our darkside dmg increase by 5%
removal of scourche 500 raw potency will be returned to us by Bloodspiller note that if u whant have fair compare u may not use 520 potency DA hit because u didnt use DA on scourche so. to be fair
u need do around 1,5 Bloodspillers evry 30s to cover loss of scourche.
so where that leave us = it leave u to ground 0 aka back to start.
mechanicaly class changed alot all ppl need learn Drk again but gain factor is 0
where paladin potency increase compare to HW is 54%
and last raid tier pld did 120 dps less then DRK in top tier. and war did 100 dps more then drk.
whit this patch paladin gaining 54% increase warior 15% increase and drk 4-5% increase in potency
ranking in dps on tanks will be
PLD > WAR > DRK
Midigation wise order is same.
this will not mean good for DRK for early start of SB.
This is based on info we have on this day and all is subject to change.
And isn't tank difficult to play? Are you going to tell me that DPS is more difficult than tank? LMAO
Enter Ramuh Ex as a blind DPS, and then enter as a blind tank to see which one is the wipe and which one is a carried role.
And did I tell someone that extra tank dps is the same as skill? tsc tsc..
I'm going to master RDM. Seems more challenging than the new brainless DRK.
Mastering the new DRK won't be that hard tho.
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