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  1. #31
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I am hoping that DP still costs the same % of your bar. I have not seen what our MP is at 70 yet.
    (0)

  2. #32
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Falar View Post
    I am hoping that DP still costs the same % of your bar. I have not seen what our MP is at 70 yet.
    https://www.youtube.com/watch?v=8ktzoXqa178
    Dark Passenger and Dark Arts are both listed as 2400.
    Delirium is saying it increases the duration of Blood Weapon and Blood Weapon so it's not like there aren't errors here so there is some hope.
    (0)

  3. #33
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Falar View Post
    I am hoping that DP still costs the same % of your bar. I have not seen what our MP is at 70 yet.
    Looking at mrhappy drk gameplay vid we go to have 9480 MP more or less at lvl 70 and we recover 1200 MP per syphon/carve and spin, Blood weapon recover 480MP per skill.
    https://youtu.be/eYzrmh71OoA
    (1)
    Last edited by shao32; 06-01-2017 at 11:12 AM.

  4. #34
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    The loss of scourge is ok wtih me, the 5% darkside buff and the fact that you don't need to use a global on scourge (because it's gone) makes the flow alot better.

    I've went through all the tanks skills and gameplay and drk still seems to flow the best, with the best aoe, best dmg, most enmity gain, and just all around better than what the other tanks are getting.

    The no mana drain while in Darkside is a big deal, it means way more dark arts and that you can't drop darkside.

    Delerium change is good also, I have nothing bad to say about the new dark.
    (0)

  5. #35
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    Looking at mrhappy drk gameplay vid we go to have 9480 MP more or less at lvl 70 and we recover 1200 MP per syphon/carve and spin, Blood weapon recover 480MP per skill.
    https://youtu.be/eYzrmh71OoA
    480 MP, or about 5%. Right now it gives 238 MP, or about 3.5%
    They buffed Blood Weapon.
    They buffed Blood Weapon.
    (0)

  6. #36
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    So I was looking over the drk potencies and I noticed bloodspiller has a higher potency with DA and grit on. Is the potency higher in grit vs non grit when you factor in the tank stance damage penalty?
    (0)

  7. #37
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Khalithar View Post
    So I was looking over the drk potencies and I noticed bloodspiller has a higher potency with DA and grit on. Is the potency higher in grit vs non grit when you factor in the tank stance damage penalty?
    When the 20% penalty is factored, the potency increase is nullified. In fact, they could have worded this as for Inner Beast / Steel Cyclone "Ignores the 25% damage penalty inflicted by Defiance."
    (4)
    Quote Originally Posted by Opodaopo View Post
    Plus qu'une terreur, une aide précieuse
    My question, suggested by my wife, at Paris 2019 Fan Festival: https://www.twitch.tv/videos/374470999?t=03h40m29s.

  8. #38
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    in the Japanese tooltip, Sole Survivor have increases damage taken by the target by 10%...? need confirmation ;3
    (1)

  9. #39
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gildarts View Post
    in the Japanese tooltip, Sole Survivor have increases damage taken by the target by 10%...? need confirmation ;3
    Does it have some sort of green or other bit of colored text before that? If so that's just still pointing out the PvP only perk to it.
    (0)

  10. #40
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yasminou View Post
    When the 20% penalty is factored, the potency increase is nullified. In fact, they could have worded this as for Inner Beast / Steel Cyclone "Ignores the 25% damage penalty inflicted by Defiance."
    Great. This is going to cause some issues I'm sure. "Why aren't you in grit!! Higher potency!" Etc.
    (0)

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