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  1. #1
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    The new skills are useless (or for a very exeptionnal use). It looks like they forgot the war during the "new skills brainstorm"
    The dash is useless for pulling, inner release not for tanking, the pacification removal is just an insult to war that asked for its removal from berserk from years (and maybe inner beast will do the same), and upheaval ... must be discussed : with berserk its potency ups to 390, but it cost delays the next fell cleave, so its long term potency is 390-200 = 190 (to simplify : fell cleave cost is 50 gauge points for a 500 potency => 20 gauge points roughly a 200 potency cost on dps)
    3.0 brought a real dps/OT game play to the WAR, now it is just less fun and less usefull in raids, whereas the other tanks gain new usefull skill and other utilities in raid.
    Say good bye to them in the 4.0 ...
    (2)
    Last edited by Didje; 06-03-2017 at 06:36 PM.

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Didje View Post
    with berserk its potency ups to 390, but it cost delays the next fell cleave, so its long term potency is 390-200 = 190 (to simplify : fell cleave cost is 50 gauge points for a 500 potency => 20 gauge points roughly a 200 potency cost on dps)
    Dunno how you're coming up with this, FC costs a GCD which means every time you use FC you're using it in place of something else, so the weight of FC is a GCD potency - FC potency. Upheavel, however, is a flat gain as it costs no GCDs and you can even immediately gain back it's cost in the next GCD (Maim, SS, BB, SE, and SP). With or without Berserk it takes 2 1/2 Upheavels to push back one FC. It's only fault is that it's just an oGCD damage skill, which is pretty boring, but at least it has a gauge cost to it that makes you have to plan out your GCDs.

    While I think WAR's rotation will be relatively static, I think people are having a bit of a dummy target mindset - WAR's rotation, as always, will depend on the fight. You assume that you're constantly able to build gauge and your rotation will line up perfectly, but in all likelyhood something in the fight will throw off your timings. As always with WAR (and most jobs), it's better to build a rotation on a per-fight basis.

    Also Onslaught is basically useless in it's current state so hopefully they buff it.

    And finally just my thoughts on WAR: I wasn't a fan of 3.0 WAR even though I stuck with it to the end, and now that we're just getting 3.0 WAR but even more FCs and less self healing I'm not really interested. I haven't been able to use IB since 2.0 and that was one of my biggest draws to the class as I liked planning out my IB usage mixed with my CD usage, it felt great to plan out my mitigation based on my GCDs as well as my damage. If content starts hitting hard and we're forced back into Defiance then I might return to WAR, but for now SAM and PLD look more appealing to me. A shame since I like WAR's story so much and it's aesthetic, but ah well I'd rather have fun than wield and axe and be a FC bot.
    (6)
    Last edited by SpookyGhost; 06-03-2017 at 10:18 PM.

  3. #3
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Dunno how you're coming up with this,
    I just got it from the videos since the end of the media embargo
    Even out of GCD, the beast gauge cost is too expensive due to the delay of the next FC... I remind you that each FC done refreshes faster the CD of infuriate, too. So it may be necessary to cast a max of FC in order to use 3 infuriate during the CD of inner release ...
    I think that it is something to check on a dummy at the release, since the "real" potency and cost will be known at this moment. That's why i said this skill's utility has to be discussed
    (0)

  4. #4
    Player
    brosephhstalin's Avatar
    Join Date
    Dec 2016
    Posts
    5
    Character
    Jack Hauldren
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I'm also really concerned about the status of warrior, most notably the loss of bloodbath and removal of strom's path debuff. Warrior's whole gimmick was not as much damage mitigation, but higher health and healing through damage done, and without bloodbath that takes away a significant portion of the uniqueness to the class. It also doesn't help that VIT is not being considered in tank damage formula anymore, and STR accessories will be role locked. So it kind of makes the fell cleaves teethless now.
    (2)

  5. #5
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I was a Warrior main for almost all of HW. But im not sticking to that in SB. 6 Fealcleaves.. yeah.. but with much smaller numbers... its a less quality and more quantity thing. IF i stay Tank then its gonna be Paladin. Otherwise im going Sam.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #6
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Araxes View Post
    I was a Warrior main for almost all of HW. But im not sticking to that in SB. 6 Fealcleaves.. yeah.. but with much smaller numbers... its a less quality and more quantity thing. IF i stay Tank then its gonna be Paladin. Otherwise im going Sam.
    They still have 2 weeks for changing .. Who knows ? Maybe they will re-think it a little meanwhile ...
    (0)

  7. #7
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Didje View Post
    They still have 2 weeks for changing .. Who knows ? Maybe they will re-think it a little meanwhile ...
    hopefully, the reaction of the warrior players has been mixed so far even a bit negative SE should change it when there's still time and not let the players wait 3 months in 4.1 to finally get it
    (1)
    Last edited by konpachizaraki; 06-04-2017 at 03:09 AM.

  8. #8
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by konpachizaraki View Post
    hopefully, the reaction of the warrior players has been mixed so far even a bit negative SE should change it when there's still time and not let the players wait 3 months in 4.1 to finally get it
    Yes ! i hope will not go back to 2.0 the "no warrior's land" ...
    (1)

  9. #9
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by brosephhstalin View Post
    ...
    This a thousand times except for the mitigation bit. I believe warriors have significant mitigation abilities currently. Those massive pulls with vengeance, awareness and blood bath. Amazing. Though, while vengeance and awareness is awesome, such a thing wouldn't be possible with just vengeance and awareness. Or at least not without the healer having to focus on just healing.

    I don't want to be a tank that JUST dishes out damage. If I wanted that I would go with any number of the DPS roles. Warrior's thing was always the self sustaining ability.

    What makes warrior 4.0 unique among the tank roles now? More cleaves? How is that helping me tank any better?

    I believe the DEVs should have focused on a means to improve warrior's self healing abilities instead of dubbing warrior the damage dealing tanking class. I love deliverance and think it was a nice addition from 3.0 but it is not what makes a warrior in my opinion.
    (1)

  10. #10
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Also losing rage while switching stances makes things unnecessarily complicated, I thought we were trying to make is less so.

    I'm not seeing a good reason to stick with warrior at the moment and I really dislike the MP management associated with paladin and dark knight so I definitely won't be switching to those if warrior turns out to be a bust.
    (1)
    Last edited by CupDeNoodles; 06-04-2017 at 04:51 PM.

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