It affects our game experience because it means more things get designed for the cash shop rather than for the game itself.


But it really doesnt...plenty of glamours/emotes/hairstyles/dyes are added in game. a couple glamour sets wont change the massive amount of content still within the game itself through patches, expac, seasonal events....
"Within each of us, the potential for great power waits to be released."

But they're not taking resources away from the main development team to make these items in the slightest. They are separate teams with separate budgets.
They have gone on record as saying the cash shop items wouldn't exist in the first place if this cash shop team didn't exist and decide that these items were profitable enough for inclusion.
I'm not touching rentable storage though, dunno the thought process behind that one.
Words to live by.Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.



This has actually been part of FFXI for quite some time now, and with the amount of content that players do, similar to how we craft here in XIV more than they do these days, the rentable storage actually works out for both games. As someone who sells quite a bit and often ingame as a crafter, and grabbing more and more amounts of crafting supplies while we inch closer to StormBlood, I find it helps me a lot more when I run out of space on one or two at max items sold. 40 slots to sell is very small. And I usually max out all 8 retainers on my character and come up even or more in less than a week once everything on all the retainers sell. So I can't really complain about it.
Last edited by Elkanah; 06-02-2017 at 01:57 AM.





That's not true at all. We can look at a simple comparison of items added to the cash shop in 2017 (that were explicitly designed for the cash shop) versus items added in-game in 2017 (that were added as part of an event). Cash shop items will not include past event items, and here is why: because these items were once available for free in-game as part of an event, and were not designed with the Cash shop in mind.
Cash shop (2017):
--Barding: Angel Barding, Demon Barding
--Emotes: /playdead, /backflip, /easterndance, /easternstretch
--Glamour: Aymeric Attire, Heavensward Attire, Fuga Attire, Moogle Cap, Moogle Attire (including the two Moogle attire items even though one was originally a pre-order bonus for ARR and the other the Heavensward Fan Fest item)
In-game (2017):
--Heavensturn 2017: Red Tori Kabuto, Black Tori Kabuto, Happy New Chocobo, Heavensturn Orchestrion Roll
--Valentione's Day 2017: /dote, Angel of Mercy minion, The Kiss Orchestrion Roll, Paramour Vase
--Little Ladies' Day 2017: Songbird Attire, /songbird, Eastern Cherry Petal Pile, Little Ladies Day Advertisement
--Hatchingtide 2017: Egg mount, Eggstravagant Interior Wall
--Make it Rain 2017: Rainmaker hairstyle, 3 new Triple Triad cards, Stuffed Sabotender
And this isn't even including any new glamours, bardings, housing items, or orchestrion rolls added during Patch 3.55 ~ 3.55b. So, no. Items being added to the cash shop does not negatively impact the amount of items being added in-game. I think that this list is more than enough to prove that.
Let us also remember that some of the items (mainly those that came from China or Korea) had to be bought with real currency in their respective countries, and were brought over to other countries due to player demand. Yet, people in these other countries wanted the items added in-game for them for free, even though Chinese players and Korean players had to pay real money for them.
Prices of things could always stand to be cheaper. Ask anyone if they want things cheaper than current price, and only a fool would say no. However, no one else has control over what an individual does with his or her money except for the individual spending it. If it bothers people so much that others want to spend their money as they see fit (be it on a glamour item from the cash shop or be it on buying merchandise from the SE Store that has DLC attached to it), perhaps you should find a way to let something like that go. It's not like someone is using your money to buy cash shop items.
Last edited by HyoMinPark; 06-02-2017 at 02:31 AM.
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Hyomin Park#0055
When other people do something that is contrary/unhelpful to what you would like to happen (i.e. cash shop prices to go down, items to be account-bound - not things SE is motivated to change when people go ahead and spend money), then you have every right to be annoyed at those people.




But so far, all things that have been designed for the cash shop has been fluff items. I'd understand if SE went for items that provide a deliberate advantage over others like a generic f2p game does but they have not.
It's fine to complain about pricing. Heck my personal gripe is the amount of things being sold at a price by previous comparisons but minding what others do with their money is not only a fruitless endeavor but a self-harming behavior at that too.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




Does it really? The Garo event released 6-7 wholly unique outfits, thirteen new weapons and three new mounts. As per usual, we had full crafted, Shire and raid gear released with 3.4. The only unique outfits on the Mogstation are the three that were never intended for a full release to begin with. So let's not pretend we get absolutely nothing here.

Of course we get something, that we pay extra for and had development resources diverted to make. It might be true at this point that they have a dedicated team just for mogstation items, but those artists etc. could be making items for everyone to be included with the sub-fee. What SE is actually peddling is exclusivity.Does it really? The Garo event released 6-7 wholly unique outfits, thirteen new weapons and three new mounts. As per usual, we had full crafted, Shire and raid gear released with 3.4. The only unique outfits on the Mogstation are the three that were never intended for a full release to begin with. So let's not pretend we get absolutely nothing here.
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