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  1. #671
    Player
    LinowKitty's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Linow Kittynator
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    So, what do you all think of the heat management ? i'm pretty hyped for all the new skills
    (0)

  2. #672
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    rip mch interns of raid support compared to bard and the amount of raid buffs they got. mch is a dps job now that can give mana/tp as support... thats about it. and hypercharge. gg.

    rend mind loss is huge as most big dmg hits that need mitigation are magic. gl with 10% dismantle. sorry not good enough when you give bard shitstorm of raid support.

    that dps buff from GB doesnt seem to be fair given of how mch is punished by using it. 20% for 20s and 10s CD of not being able to apply GB again is a big punishment. you basically go back to 3.0 rotation for 30s total. thats huge penalty. i hope GB is worth it!.

    Bard: 2% crit buff, 3% foe dmg down (till mana runs out), battle voice 15% direct hit buff to everyone. Troubadour: Mage’s Ballad adds a 15% Maximum HP buff to all allies, Army’s Paeon reduces the party’s physical vulnerability by 10%, and Wanderer’s Minuet reduces Magic Vulnerability by the same amount. Nature’s Minne: HP recovery via healing magic by 20% for 15 seconds on a 45 second cooldown. (basically give the tank mantra every 1min).

    please there is no comparison. Bard > Mch for raid prog.
    (2)

  3. #673
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    and whats mind boggling they wasted a situational skill on the auto torret explosion thing Overload. it can only be useful for boss transitions. otherwise you want to keep torret cause of its auto attack+hypercharge use. or before the fight ends :/
    (0)

  4. #674
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Empty-handed View Post
    and whats mind boggling they wasted a situational skill on the auto torret explosion thing Overload. it can only be useful for boss transitions. otherwise you want to keep torret cause of its auto attack+hypercharge use. or before the fight ends :/
    Yeah, I'm not happy with SB version of Mch. Bard seems better. I'll change from maining mch to something else.
    (0)

  5. #675
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Well, Rook Hypercharge now buffs ALL damage by 5%. A 30 second, less potent Trick Attack. I guess their logic is Bard has more sustained but weaker damage buffs. 2% crit isn't THAT crazy, but it is near infinite. Battle Voice boosts a secondary stat, vs the flat damage increase of Hypercharge. Troubadour is something BRD trumps MCH on ,granted, and the convalescence-y thing. I dunno, I still feel like Hypercharge is valuable. Just BRD gets some better defensive stuff.

    As for the turret overcharge things, there's the one that forbids it for 30 seconds, but the other one has a tooltip that just says it's dismissed, you might be able to replace it right after.

    I think people are exaggerating BRD's offensive utility relative to Hypercharge. It definitely has some good defensive stuff that MCH doesn't though. I'm doubtful if the persistent 2% crit and occasional 15% direct hit buff will surpass Rook Hypercharge over the course of a fight. Also Wildfire now being 1 minute cooldown (in spite of lasting 10s down from 15s) it will line up with every Hypercharge.
    (0)
    Last edited by Aeliott; 06-01-2017 at 04:06 AM.

  6. #676
    Player
    sille's Avatar
    Join Date
    Nov 2013
    Location
    Gridania~
    Posts
    89
    Character
    Sille Kupo
    World
    Tonberry
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Empty-handed View Post
    that dps buff from GB doesnt seem to be fair given of how mch is punished by using it. 20% for 20s and 10s CD of not being able to apply GB again is a big punishment. you basically go back to 3.0 rotation for 30s total. thats huge penalty. i hope GB is worth it!.
    Japan's translations says that it is a 20% increase in damage instead when it overheats lol
    (2)

  7. #677
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Notes from the Japanese famitsu tooltips:
    Overheat INcreases damage dealt by 20%. So you will probably want to Overheat immediately before/after applying wildfire.
    Dismantle reduces ALL damage by 10%, not just physical
    Hypercharge effects remain the same as ENG tooltips; Bishop reduces magic resist, Rook increases (seemingly) ALL damage received by 5%.

    In addition to this though, it also states that Bard's Foe Requiem increases the damage enemies take by 3%, not reducing their outgoing damaging by 3%. In this case, MCH DOES actually have cause for concern in terms of being outshone by BRD.
    (1)

  8. #678
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    trust me bard 2% crit buff isnt that MUCH at all also i highly doubt mage ballad increase EVERYONE hp, if it does it would've say in the description already, its more likely that ONLY increase the bard hp. comparing HYPERCHARGE and TROUBADOUR, they are ALMOST the same because hyper-charge cd is only 120s and troubadour is 180s... that 60s (1 min) can make a DIFFERENT for raiding. It is true that BARD now has a lot of utility but MCH has A LOT more dmg buff in return.
    (0)

  9. #679
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    841
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Please consider making weaponskills fired with ammo generate heat when fired instead. Currently they do not, and while it's worded as a benefit of ammo, the more I think about it the more I think it's actually a downside. It's too complicated to explain quickly but I think this will be noticed soon enough once Stormblood goes live.
    (1)

  10. #680
    Player
    LinowKitty's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Linow Kittynator
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    Actually it makes more sense. The overheat duration is the same as wildfire. Basically you would like to stay between 50-90% while your wildfire is on cd, and then go nut once it's up. using ammo helps you balance that heat.

    Reddit got some interresting theory crafting, i'm really happy with all this change actually. There's no penalty anywhere if it's like this, just a deeper cd management with the heat management. Also, you can see where you can put our new dot (the flammethrower) to build up heat but not to much so you're not busting your wildfire
    (1)

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