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  1. #1
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    The good ranges of skill speed that give u good hotshot/lead shot timing is below 500ss or above 700ss. That's what aiurily tested before. So with ss you just want to avoid having ss between 500-700ss
    (0)

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    My issue with skillspeed is that its effect on dps is a lot more nuanced than our other stats. The only source of damage we have that scales smoothly with more skillspeed is our single DoT - Lead Shot.

    Putting DoTs aside, the damage increase from skillspeed manifests as more getting more casts out over the same time period. The issue with that is while it may hold true for an ideal scenario where you hit a target dummy for 10 minutes continuously, the more a fight deviates from that ideal with phase changes and jumps, the more uncertain the gains you get from skillspeed become.

    Consider the situation where you have 10 seconds to fire weaponskills at the boss before it goes untargetable. With a GCD of 2.5 seconds you get can 5 attacks in. If you had enough skillspeed to lower your GCD to 2.4 seconds for example, you would still only get 5 attacks in, as you would be 2.1 seconds away from your 6th attack by the time the boss disappears - in this specific case, the value of the skillspeed on your gear is zero.

    Of course sometimes the timing is favourable and you get an extra attck in - so you can see that the effect of skillspeed in such cases is not smooth but granular, sometimes it does nothing, sometimes you get an additional attack. I don't think it's as simple as just specifying a rule like "Above X is bad" or something, as in practice every fight is going to have extremely specific differences.

    This also doesn't mean that a hypothetical target dummy fight is going to favour skillspeed either. It just means that in that case it will perform as advertised - but it can only start to underperform in practice. So personally the way I see it, we have no compelling reason to value it like BLMs or BRDs, we're not breakpoint dependent like DRGs, and we have a ton of single-use OGCDs that get no benefit from skillspeed entirely, so I just prefer to avoid it at all costs.
    (1)
    Last edited by Myon88; 10-05-2016 at 09:38 PM.

  3. #3
    Player
    Lanelle's Avatar
    Join Date
    Jun 2014
    Posts
    43
    Character
    Waddle Waddle
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Okay. I have a MCh scripture buying question. I just bought the chest piece, and Im not sure if I should save for the pants, or get like a ring. my static got as10 to 20% this week, so i think we'll clear next week, so I may get a coat. Is it more of a dps gain to maybe upgrade a 260 jewelry piece, as opposed to saving for the pants by waiting aonther week? Thanks for the advice. I just switched to MCh last week, lol.
    (0)

  4. #4
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Lanelle the pants aren't that great to be honest. I would get the bracelet (first if you don't want to run into accuracy issues). Then get the rings.
    (0)

  5. #5
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Without Food http://ffxiv.ariyala.com/W86K
    Accuracy: 714
    Critical Hit Rate: 1122
    Determination: 722
    Skill Speed: 604

    With Food http://ffxiv.ariyala.com/WFNX
    Accuracy: 698
    Critical Hit Rate: 1268
    Determination: 703
    Skill Speed: 562

    Some Crit melds can be replaced with Acc if needed.
    (0)
    Last edited by Yeol; 10-14-2016 at 09:16 PM.
    "BAAAAAARD!" - 2018

  6. #6
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Yeah, balancing accuracy this tier while collecting gear seems to be quite tough. I'm currently at a perfect 705, but with the intention to get either the Proto-Alex head or Shire gloves on reset, I've gotta use the Midan Ring to make up lost accuracy for now....even after that, in order to keep upgrading I'd have to rely on iffy accessories with Acc+Speed combos, but guess it can't be helped. Even A9S drops don't seem to provide much remedy. This is assuming dipping into 250 crafted isn't much of a monetary option for you, which is my case x_x
    (0)
    Last edited by Aeliott; 10-08-2016 at 07:48 PM.

  7. #7
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Is it worth getting the shire weapon or keeping the sophia ex one?
    (0)

  8. #8
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Shire is absolutely garbage. Stick with Sophie and get the chest piece instead. It's a better investment of scripture.

    Chest bracelet and rings.
    (0)

  9. #9
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    The weapon is the last thing i'm going for.. IF ever.
    (0)
    "BAAAAAARD!" - 2018

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Going by stat weights, Shire is better than Sophic. The upcoming Kinna Palace of the Dead weapon will be a good alternative to Shire until you can upgrade Shire or clear A12S.
    (0)

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