Pretty sure the Fester nerf is a wrong tooltip. If you check the videos it does roughly 2x the damage of Ruin IV, which is 200 orso potency

Pretty sure the Fester nerf is a wrong tooltip. If you check the videos it does roughly 2x the damage of Ruin IV, which is 200 orso potency

Ok. I either never noticed or never tried to watch for it to proc and eventually forgot about it.
kinda sad to see SMN is getting nerf >.< i really hope that they do something about it otherwise SMN player base will be even more LESS compare to before lol.



The dotting and great aoe was what made me fall in love with smn. It feels like they've taken away it's identity to me. We lost raise too didn't we? It's going to be sorely missed since I can't even count the amount of times I've saved entire raid or dungeon runs with that.
I was rolling my eyes at the people saying the pruning and reworking of the jobs would be like WoW. I shouldn't have. This is starting to feel very much like when Warlords of Garrisons came out and ruined Warlock, Blood DK, and Hunter for me. It made me quit the game.
I'm not going to crawl into a dark corner playing Sound of Silence just yet but I'm glad I haven't bought the expansion. I need to know more before I throw any more money at SE. If they've f-ed up my favorite job I'll keep looking for another MMO.
edit: Am currently looking at Mr.Happy's video. Just had to come back to edit to say that indeed as CecMiller said down below, we still got ress.
edit 2: My aoe miasma! ;___; Why SE? Why? And I hate what they did to contagion! ):<
Last edited by Anyan; 06-01-2017 at 06:54 AM. Reason: I'm grumpy


To quote my feelings from the other thread:
And to clarify some misconceptions: We still have a raise and the only abilities we have whose damage is reduced by the number of target it hits is Bane and Bahamaut's Akh Morn. Further, Bane already has the ability to refresh its dots. I think there are also errors in the tooltips as the fester potency value makes 0 sense when comparing its potency value to video evidence.I'm looking forward to the SMN changes, but I do have to question some decision making. Making Fester 200 potency and painflare also 200 potency means there is no decision to be made. Painflare is objectively better as it has the advantage of hitting multiple targets whilst dealing the same potency and having no setup required to cast it. Fester requires dots to be on the target for it to even deal damage and it can deal less than 200 potency if you somehow only have 1 dot up (100 potency) or comically - none (RIP AA stacks). I'm certain that the team will look over the numbers for the potencys of the spells and fix any translation errors in the tooltips as I'm certain fester shouldn't be objectively worse than painflare but reducing the potency on ruin 3 by 25% and making ruin 4 a proc didn't make me very happy either. Bahamut is cool tho, lets not lie.
That said, I am looking forward to see how our single target damage shapes up. Bane was mostly used in dungeons for AOE for me and so the nerf hurts the dungeon clear times. For raids, I've used it on the second set off adds in A9S and spreading the dots from Faust onto refurbisher when his defence buff was up. In A11S it was possible to bane dots from cruise chaser onto 2 lapis and A12S I never even used it (with the 8 adds exploding within seconds). So all in all, its not a MASSIVE loss for the current raid tier. I think when they said they wanted to reduce the discrepancy between top dps players and the average player, they intended for an effect that these current summoner changes will have. I can't hide the fact that I'm disappointed in some of the changes however. For me, it feels like we will be seeing the same meta as we've had in 3.4 and not a single caster making the line up. Its worth keeping in mind that since we only need to keep up 2 dots, that frees up a GCD for a ruin/ruin2/ruin 3 which has a chance to turn into ruin 4. Personally, I don't get the potency nerfs for Ruin 3. I just don't see why it was needed as I believe summoners were in the middle of the pack single target damage wise (tho I don't have any proof of this). I will also miss contagion for longer dots D: But hey, at least we still have Tri-Bind!
As a side note: I propose we make a formal petition to SE to re-name Tri-Disaster to Bi-Disaster. In 5.0, given the current trend of reducing the number of dots, the spell should be aptly named Disaster.
Last edited by CecMiller; 06-01-2017 at 06:51 AM.
: d

I wonder how much physick will heal now. Seeing that the red mage can heal close to 6k health, if we can do the same that will explain why sustain is gone.
Also this makes me a bit salty.
https://gfycat.com/InbornAppropriateDwarfrabbit


Fester IS NOT nerfed. We can see on the videos that fester deals a lot more damage than painflare. It was an error on tooltip.


There's no way that makes it into the final build. They will probably make it so that RDM's raise won't be affected by Dual Cast.I wonder how much physick will heal now. Seeing that the red mage can heal close to 6k health, if we can do the same that will explain why sustain is gone.
Also this makes me a bit salty.
https://gfycat.com/InbornAppropriateDwarfrabbit
Thank you Yoshida, my Titan is finally DEAD. How do am i suposed to tank with titan now??? Psysick? Are you kidding? GG solo content, now we have only 2 egis.
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