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Thread: SMN changes

  1. #41
    Player
    kuchinawa's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Kuchinawa Fujibayashi
    World
    Odin
    Main Class
    Arcanist Lv 70
    Pretty sure the Fester nerf is a wrong tooltip. If you check the videos it does roughly 2x the damage of Ruin IV, which is 200 orso potency
    (1)

  2. #42
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Len View Post
    Huh?

    If you're referring to the additional effect: 15% chance that Bio, Bio II, and Miasma duration resets if shorter than original effect duration, that's because it's already in the game. It's been that way since 2.0.
    Ok. I either never noticed or never tried to watch for it to proc and eventually forgot about it.
    (0)

  3. #43
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    kinda sad to see SMN is getting nerf >.< i really hope that they do something about it otherwise SMN player base will be even more LESS compare to before lol.
    (0)

  4. #44
    Player
    Anyan's Avatar
    Join Date
    Sep 2015
    Location
    Ganymede
    Posts
    152
    Character
    Zundar Sunstriker
    World
    Phoenix
    Main Class
    Astrologian Lv 91
    The dotting and great aoe was what made me fall in love with smn. It feels like they've taken away it's identity to me. We lost raise too didn't we? It's going to be sorely missed since I can't even count the amount of times I've saved entire raid or dungeon runs with that.

    I was rolling my eyes at the people saying the pruning and reworking of the jobs would be like WoW. I shouldn't have. This is starting to feel very much like when Warlords of Garrisons came out and ruined Warlock, Blood DK, and Hunter for me. It made me quit the game.
    I'm not going to crawl into a dark corner playing Sound of Silence just yet but I'm glad I haven't bought the expansion. I need to know more before I throw any more money at SE. If they've f-ed up my favorite job I'll keep looking for another MMO.

    edit: Am currently looking at Mr.Happy's video. Just had to come back to edit to say that indeed as CecMiller said down below, we still got ress.

    edit 2: My aoe miasma! ;___; Why SE? Why? And I hate what they did to contagion! ):<
    (1)
    Last edited by Anyan; 06-01-2017 at 06:54 AM. Reason: I'm grumpy

  5. #45
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    To quote my feelings from the other thread:

    I'm looking forward to the SMN changes, but I do have to question some decision making. Making Fester 200 potency and painflare also 200 potency means there is no decision to be made. Painflare is objectively better as it has the advantage of hitting multiple targets whilst dealing the same potency and having no setup required to cast it. Fester requires dots to be on the target for it to even deal damage and it can deal less than 200 potency if you somehow only have 1 dot up (100 potency) or comically - none (RIP AA stacks). I'm certain that the team will look over the numbers for the potencys of the spells and fix any translation errors in the tooltips as I'm certain fester shouldn't be objectively worse than painflare but reducing the potency on ruin 3 by 25% and making ruin 4 a proc didn't make me very happy either. Bahamut is cool tho, lets not lie.

    That said, I am looking forward to see how our single target damage shapes up. Bane was mostly used in dungeons for AOE for me and so the nerf hurts the dungeon clear times. For raids, I've used it on the second set off adds in A9S and spreading the dots from Faust onto refurbisher when his defence buff was up. In A11S it was possible to bane dots from cruise chaser onto 2 lapis and A12S I never even used it (with the 8 adds exploding within seconds). So all in all, its not a MASSIVE loss for the current raid tier. I think when they said they wanted to reduce the discrepancy between top dps players and the average player, they intended for an effect that these current summoner changes will have. I can't hide the fact that I'm disappointed in some of the changes however. For me, it feels like we will be seeing the same meta as we've had in 3.4 and not a single caster making the line up. Its worth keeping in mind that since we only need to keep up 2 dots, that frees up a GCD for a ruin/ruin2/ruin 3 which has a chance to turn into ruin 4. Personally, I don't get the potency nerfs for Ruin 3. I just don't see why it was needed as I believe summoners were in the middle of the pack single target damage wise (tho I don't have any proof of this). I will also miss contagion for longer dots D: But hey, at least we still have Tri-Bind!

    As a side note: I propose we make a formal petition to SE to re-name Tri-Disaster to Bi-Disaster. In 5.0, given the current trend of reducing the number of dots, the spell should be aptly named Disaster.
    And to clarify some misconceptions: We still have a raise and the only abilities we have whose damage is reduced by the number of target it hits is Bane and Bahamaut's Akh Morn. Further, Bane already has the ability to refresh its dots. I think there are also errors in the tooltips as the fester potency value makes 0 sense when comparing its potency value to video evidence.
    (1)
    Last edited by CecMiller; 06-01-2017 at 06:51 AM.
    : d

  6. 06-01-2017 06:47 AM

  7. #46
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anyan View Post
    The dotting and great aoe was what made me fall in love with smn. It feels like they've taken away it's identity to me. We lost raise too didn't we?
    We still have Raise.
    (0)

  8. #47
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    I wonder how much physick will heal now. Seeing that the red mage can heal close to 6k health, if we can do the same that will explain why sustain is gone.
    Also this makes me a bit salty.
    https://gfycat.com/InbornAppropriateDwarfrabbit
    (2)

  9. #48
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Fester IS NOT nerfed. We can see on the videos that fester deals a lot more damage than painflare. It was an error on tooltip.
    (1)

  10. #49
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shadowzanon View Post
    I wonder how much physick will heal now. Seeing that the red mage can heal close to 6k health, if we can do the same that will explain why sustain is gone.
    Also this makes me a bit salty.
    https://gfycat.com/InbornAppropriateDwarfrabbit
    There's no way that makes it into the final build. They will probably make it so that RDM's raise won't be affected by Dual Cast.
    (0)

  11. #50
    Player
    MOthe's Avatar
    Join Date
    Aug 2014
    Posts
    61
    Character
    Yukku'te Mothe
    World
    Malboro
    Main Class
    Summoner Lv 73
    Thank you Yoshida, my Titan is finally DEAD. How do am i suposed to tank with titan now??? Psysick? Are you kidding? GG solo content, now we have only 2 egis.
    (3)

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