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Thread: SMN changes

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  1. #1
    Player
    Silverquick's Avatar
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    Mar 2017
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    Assuming fester is 200 potency it's possible we could be encouraged to use ruin III more. Energy drain gives us mp which could fuel more ruin III while fishing for ruin IV procs. Granted that sounds boring as all hell. It is starting to sound like all smn does all day is spam ruin.
    Yeah but people already do that. Ruin 3 is spammed between all techniques.

    Fester is the addition to the spam not outside of it.

    So basically you're looking at

    (DoTs)>Fester>Ruin 3>Ruin 3>Ruin 3> Fester> and so on until DWT and Deathflare, on a single target boss mob.

    IF Fester becomes only 200 potency it will be pointless to even use...

    Then it will just be Painflare>Painflare>Painflare>DWT... so even Ruin 3 spam would be pointless other than one or two.


    Quote Originally Posted by AristocraticCorgi View Post
    SMN's damage will come mostly from Bahamut and using correctly DwT and DaT.

    Yes, bane got nerfed but who cares? Single target damaged got drastically increased thanks to Bahamut and now we Devotion, which will be a very welcome addition to raids.

    You guys are crying over nothing, pretty much.
    Actually no... it will be even WORSE for Raids...

    Because NOW when the Boss mob goes invulnerable on you... you lose ALL your damage... not just a small portion that you can halt or postpone briefly.

    It actually screwed us there too...

    Its worse than just losing a Deathflare... you lose the Deathflare + Ruin 3 bonus + Bahamet Damage... which if I read it right WILL be our primary damage for raids... so yeah it really hosed us.
    (0)
    Last edited by Silverquick; 06-01-2017 at 03:22 AM.

  2. #2
    Player
    Yorumi's Avatar
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    Sep 2013
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    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Silverquick View Post
    Yeah but people already do that. Ruin 3 is spammed between all techniques.
    Yeah but that will burn your mp too fast, forcing you down to ruin eventually. Drain would make up some of that mp deficit. As far as using painflare, that too of course but we'll still have to ruin spam cause DWT is still limited by the cooldown on aetherflow.
    (0)

  3. #3
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by AristocraticCorgi View Post
    SMN's damage will come mostly from Bahamut and using correctly DwT and DaT.

    Yes, bane got nerfed but who cares? Single target damaged got drastically increased thanks to Bahamut and now we Devotion, which will be a very welcome addition to raids.

    You guys are crying over nothing, pretty much.
    Looking at other job video, the "Bane" AoE nerf less about SMN and more about slowing down speed runs in my opinion. MCH Biship Turret got hit with the same nerf for example.

    Quote Originally Posted by Len View Post
    Fester: 200 potency max. WHAT. IS. THE. POINT. Painflare is 200 potency and it doesn't require dots to be applied. Even energy drain is 150 potency and at least will refund some MP. This is comical.
    This is a very good point and something SE needs to look at. It feels like they need to add a trait to it like Increases a pet's physical and magical attack power by 40% for 10s to make up for Spur lose.

    Quote Originally Posted by Yorumi View Post
    Yeah but that will burn your mp too fast, forcing you down to ruin eventually. Drain would make up some of that mp deficit. As far as using painflare, that too of course but we'll still have to ruin spam cause DWT is still limited by the cooldown on aetherflow.
    Uh-Oh
    (1)
    Last edited by Dyvid; 06-01-2017 at 03:42 AM.

  4. #4
    Player Miles_Maelstrom's Avatar
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    Aug 2013
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    Idylshire
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    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Some thing has to change, fester should just be removed, if painflare is the same potency with additional damage to other targets. I feel if one of them has an error in its to tip I can't go live like that or fester may as well not exist.
    (0)

  5. #5
    Player
    Silverquick's Avatar
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    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    Yeah but that will burn your mp too fast, forcing you down to ruin eventually. Drain would make up some of that mp deficit. As far as using painflare, that too of course but we'll still have to ruin spam cause DWT is still limited by the cooldown on aetherflow.
    Well possibly for some people... but to be honest

    ....I never run out of Ruin 3 spam even in Raids,

    The only time I've come close is the Lava Scorpion Fight at the end in Sohm Al Hard.

    Yeah constant Ruin 3 spam is the norm, not the exception. Admittedly though I don't know what your iLvL is... if you're still at iLvl 200 it may not be possible at that Gear Score.
    (0)

  6. #6
    Player
    Yorumi's Avatar
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    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Silverquick View Post
    Well possibly for some people... but to be honest

    ....I never run out of Ruin 3 spam even in Raids,

    The only time I've come close is the Lava Scorpion Fight at the end in Sohm Al Hard.

    Yeah constant Ruin 3 spam is the norm, not the exception. Admittedly though I don't know what your iLvL is... if you're still at iLvl 200 it may not be possible at that Gear Score.
    I'm around 260. Ruin III outside of DWT is 10% of your total mp. There's no way every ruin cast is a ruin III.
    (0)

  7. #7
    Player
    Silverquick's Avatar
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    I'm around 260. Ruin III outside of DWT is 10% of your total mp. There's no way every ruin cast is a ruin III.
    No not every cast..... it's about 2-3... then something else... then 2-3 then something else... another 2-3 then a DWT... then Aetherflow.

    If you start to run a little low you can always use a couple lifesteals.

    Honestly though I have piety melds, so it doesn't affect me and I'm always spamming Ruin 3s like that.... but may be different from your shoes. Its possible I may be judging that from my own character and not yours.

    And since they also apparently changed Piety and how it works in 4.0.... I can't even guarantee that presently.
    (0)

  8. #8
    Player
    Vallhallix's Avatar
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    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Yoshi P just can't let summoner be awesome for long can he? Why would you nerf a class with already low potency skills, a class that's heavily dependent on damage over time and fester nerf what was the point? honestly, this has to be changed before release that's just ridiculous because whats the point in een using it when painflare doesn't require dots unless it was a mistranslation. They really don't know what to do with SMN anymore, I feel like we're transforming into this weird state between burst and dots, single target and AoE jack of all trades master of none, but we don't need a job that can do two things half as good as others. I would be less worried about the AoE if bahamuts akh morn didn't split. Bane was enough (again whats the point it's damage over time ffs and doesn't last that long). And rng on a smn? why? just why especially for ruin.

    To balance this they either need to increase Bahamuts duration, or give us a way to reset his timer or reduce aetherflow cd.
    (1)
    Last edited by Vallhallix; 06-01-2017 at 04:55 AM.

  9. #9
    Player
    Blueyes's Avatar
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    Jul 2011
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    Gridania
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    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Honestly? I'm actually mostly happy with these changes and new additions. The AoE damage of a Summoner seems to be taking the biggest hit, but let's be honest, Summoner was already insanely powerful in that regard if you knew what you were doing. Dialing back on the AoE damage doesn't feel like a bad thing. If anything I'm more concerned about their AoE damage being entirely from ability usage. With the absence of Blizzard II and Miasma II, along with Shadow Flare being converted into an ability with a 60 second timer, Summoner is absent of any spell that inherently does AoE damage. But at least with Aethertrail stacks no longer having a timer you can be more liberal with ability usage.

    Also I seem to notice mixed information being thrown around? For example, according to this video, which showcases tooltip information for actions and traits, Deathflare is shown with its 400 potency retained and no downward scaling. Akh Morn is shown to scale down to 50% potency in the same fashion as Holy or Flare, but with a starting potency of 680. So at its worst it will scale down to 340 for any targets beyond the forth. And Akh Morn can be used twice every time you summon Demi-Bahamut. But as I mentioned, there seems to be conflicting information from different sources which makes it difficult to know what is accurate.
    (0)

  10. #10
    Player
    ShaolinMike's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I haven't seen anyone mention the fact that there have been no Aethertrail timers shown in any videos. So no more worrying about bosses going invulnerable and your AT stacks dropping. Just learn the fight and hold your DWTs as needed.

    Also haven't seen any mention of Bane's chance to reset the DoT timers when used.
    (0)

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