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Thread: SMN changes

  1. #11
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Silverquick View Post
    But so far... yeah this job won't even be remotely competitive anymore...
    That's some serious nerfing... At this point, barring some seriously powerful stuff at 60th-70th... this class will likely not be worth it to play anymore.
    Even in danger to trigger a new freakout I'll comment this...

    You are right at first it seems that nearly every dmg skill got a pot-nerf in raw-numbers but you oversee all the proc-buff-combinations, there are perm buffs which raise your overall dmg by 30% at least 2 buffs to raise different DoT pot and like I said in my post above a more or less clean line throughout the ruin-part of your rota which buffs and procs itself if you use them in a certain order. --> just looking at the raw-pot numbers might be a mistake... we will see ^^
    (0)

  2. #12
    Player
    Anyan's Avatar
    Join Date
    Sep 2015
    Location
    Ganymede
    Posts
    152
    Character
    Zundar Sunstriker
    World
    Phoenix
    Main Class
    Astrologian Lv 91
    Neela, I hope you're right because I'm literally in tears right now after reading what Silverquick wrote. Seeing the changes to brd, which I was so much looking forward to, has already made me a mess. T-T
    It might sound over dramatic, but losing two of my favorite jobs because of smnrs (potential) nerf, and because I'm too nervous and stupid to be able to play the new brd well enough to actual be an asset, hurts like hell.
    (2)

  3. 06-01-2017 01:20 AM

  4. #13
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Pro:
    *Bahamut is a pet
    *Bio III and Miasma III 30s dot timers
    *Enhanced Enkindle
    *Tri-Disaster changes
    *Garuda Changes
    *Devotion

    Cons:
    *Sustain
    *Bane
    (3)

  5. #14
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Positive
    - Tri-disaster's recast timer is reset upon entering Dreadwyrm Trance.
    - Demi-Bahamut's Ahk Morn is 680 potency (with damage falloff on multiple targets) and is also on a 13 recast timer.
    - Dot consolidation: can you imagine having 5 buttons dedicated to just dot application? Nightmare.
    - Enkindle's recast timer can be reduced by 10 seconds on a proc.

    Negative
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    - Loss of both Contagion and Sustain.
    - Shadowflare (now an instant cast) is on a 60 second recast timer.
    - Bane damage falloff increased: potency reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.
    - Our major Stormblood addition (Summon Demi-Bahamut) is locked behind both Dreadwyrm Trance and by extension Aetherflow, which is on a 60 second cooldown.
    (2)
    Last edited by Len; 06-01-2017 at 01:34 AM.

  6. #15
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Len View Post
    Negative
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    - Loss of both Contagion and Sustain.
    - Shadowflare (now an instant cast) is on a 60 second recast timer.
    - Bane damage falloff increased: potency reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.
    - Our major Stormblood addition (Summon Demi-Bahamut) is locked behind both Dreadwyrm Trance and by extension Aetherflow, which is on a 60 second cooldown.
    Our AoE damage was really what this job had going for it... but that's all gone now. Only the original Deathflare remains and Painflare which are both stuck behind recast and Aetherflow stacks remain unchanged. So... we just lost the majority of our AoE damage with the BANE nerf that was about 800+ potency in DoT that tick for 110 potency per tick.

    Yeah our Single Target damage already was only on the middle end comparatively... and that got nerfed too... seriously nerfed... 25% nerf on Ruin 3, and a 33% nerf on Fester... not to mention another 33% nerf (or More) on our DoTs.

    So like I said... unless they gave us something pretty uber at high levels... this job is... well I won't say it yet.

    At this point we'll have to wait and see how it plays out in comparison to other jobs... but I'm not holding out much hope at this point, once they removed our class Identity of AoEs it was the wrong thing to mess with.
    (4)
    Last edited by Silverquick; 06-01-2017 at 01:46 AM.

  7. #16
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    Painflare which are both stuck behind recast
    Speaking of recast, Painflare's is going to be (tentatively) reduced from 10s to 5s. Same thing for Fester.

    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    (0)
    Last edited by Nerisu; 06-01-2017 at 01:54 AM.

  8. #17
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nerisu View Post
    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Yeah but theirs only went down -10% per target down to -50% max... ours is -20% down to -80% max.

    That's not even comparable its worse...
    (2)

  9. #18
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nerisu View Post
    Speaking of recast, Painflare's is going to be (tentatively) reduced from 10s to 5s. Same thing for Fester.

    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Oh there you go casttimes

    If you can push them twice in the same time we are used to atm, the pot-reduce of other spells get less dramatic + you ll be way
    faster in trance and adv. trance. k depending on the dbl trance to unlock Bahamut and Akh Morn they have to decrease pre-trance somehow.

    Thx for giving the ct hint now im a bit less sceptical

    Edit: blm/whm aoe nerfs -> at least both of them have strong singletarget skills : /
    (0)
    Last edited by Neela; 06-01-2017 at 02:10 AM.

  10. #19
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    So I decided to take another look at some of the changes after the initial wave of disappointment wore off.

    Fester: 200 potency max. WHAT. IS. THE. POINT. Painflare is 200 potency and it doesn't require dots to be applied. Even energy drain is 150 potency and at least will refund some MP. This is comical.

    Quote Originally Posted by Nerisu View Post
    And now we know how BLMs and WHMs felt when their Flare and Holy got nerfed.
    Now that the pendulum has once again swung in their favor, where is Summoner's single target to make up for the loss?
    (1)

  11. #20
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Len View Post
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    In a vacuum I don't worry about potency nerfs, ruin and enkindle reduction probably help balance things out etc. What worries me is smn burst damage. Any time you have things like restraint collar, or creator's time gates and such smn feels like it's at a disadvantage there. If you're not holding a trace or something is preparation it's definitely slower. With potency nerfs that could be even more of a problem.

    Overall I think what smn got is neat, I'm just worried about how a few things will end up playing out.
    (1)

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