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  1. #21
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Mega servers are the clear answer. The question is, is SE willing to invest in the change.
    (0)

  2. #22
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by AllOuttaEnemies View Post
    I'm not proposing any solutions, if you want them hire me lol. I'm simply trying to raise awareness of this.
    Lol. This is pure bait.
    (4)



    Baby, tell me, what's your motive?

  3. #23
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Mega servers are the clear answer. The question is, is SE willing to invest in the change.
    Answer to what?
    (1)

  4. #24
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nixxe View Post
    I'm not really sure what you want SE to do about it. If you look at WoW, Blizzard has made a lot of changes that largely negate the ability of servers to potentially split up friends, but it also came at the expense of other organically forming communities, such as realm communities. Now everything is cross-realm, including current content, and overpopulation is handled by creating additional copies of the area. While it allows Blizzard to funnel tons of people into the same virtual realm, it's also rather disjointed and destructive in its own right. Having played WoW for over 10 years (albeit, somewhat off and on), CRZ was honestly one of the worst changes they ever made, from the perspective of being detrimental to my fun and gameplay experience.
    I have not played WoW, but I have played Wizardy (which largely just had a "hub world"), PSO2 (which only had a hub world), and Vindictus (aka Mabinogi Heroes), and I'll tell you straight up that the "channel changing" mechanic used to split up a world into multiple worlds is extremely disruptive, and yes prevents organic community forming because you may never ever see someone again once you do an instance.

    The more ideal system requires a dynamic open world to begin with (eg see minecraft) and when player capacity increases in an area, you cleave off that section of the game and run it on another machine. Players crossing that boundary don't even see it. This can be as small as "a house" or shop, or as large as a an entire city in the game world context. But you never just run empty instances for people to get lost in. The worst side effect of doing it this way is that you lose your draw distance, so a lot of content just "pops in" and you get a lot more lag on low quality connections.

    That said, that is also the antithesis of a storyline driven game, you can't generate more story at random any better than you can generate landscapes and buildings. A lot of these kinds of things game logic uses the "series of prefabricated rooms glued together" mechanic like the Palace of the Dead does.

    So FFXIV is not the right game to do this. We don't need the overworld to be little more than a hub world for dungeons and yet more glued-to-the-ground generic nameless NPC's. Is it that hard to give all the NPC's a name? Instead of "Independent Mender" and "Scrip Exchange" maybe "Bob the Fixer" and "Joe's Scrip Exchange", if you at least give them a name they feel like they weren't just dropped there for lack of any planning.
    (2)

  5. #25
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Don't forget there are people that actually like playing on low population servers. I know I do Besides, got a feel for how a crowded server is when Make It Rain happened and like 1,000 players gathered early in Ul'dah. Yeah, I'm happy with a low pop server.
    (8)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  6. #26
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I've to understand why any new player complaining have always their friends into the most busy server of the planet. And why always they want join their friends the day after the server goes locked.
    (2)

  7. #27
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    I dont really see the problems anymore. We have cross world setup now as long you play on same DC
    (2)

  8. #28
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The locked servers don't need more people. Make friends with those already on the server instead of luring every new player there. There are over 20 000 people to build friendships with on Balmung. And if you want to play with an IRL friend then you can always make an alt on another server and play through the MSQ with them.
    (9)
    Graphics
    MSQ
    Viper

  9. #29
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I've said this before on another thread and I'll say it again here. If you're really dead set on playing with friends, transfer off Balmung/Greg (Other high pop servers) to the server your friend is on. It'll also help with Balmung's population issue.
    (8)

  10. #30
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,495
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by 347SPECTRE View Post
    I've said this before on another thread and I'll say it again here. If you're really dead set on playing with friends, transfer off Balmung/Greg (Other high pop servers) to the server your friend is on. It'll also help with Balmung's population issue.
    You are so right. The one thing I don't see people complain about, which I think they have a right. Is the lock and free transfer system don't coincide. A person shouldn't have to pay to leave a lock server. They waited this long and couldn't have both systems in place. Also the gil restrictions are dumb. We have seen screenshots of people on lots of servers with max gil. Top ilvl gear is npc not gil anyways. I get houses/apartments suck. Let people take their gil and start with their friends now.
    (1)

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