I've to understand why any new player complaining have always their friends into the most busy server of the planet. And why always they want join their friends the day after the server goes locked.


I've to understand why any new player complaining have always their friends into the most busy server of the planet. And why always they want join their friends the day after the server goes locked.
I dont really see the problems anymore. We have cross world setup now as long you play on same DC





The locked servers don't need more people. Make friends with those already on the server instead of luring every new player there. There are over 20 000 people to build friendships with on Balmung. And if you want to play with an IRL friend then you can always make an alt on another server and play through the MSQ with them.
Graphics
MSQ
Viper


I've said this before on another thread and I'll say it again here. If you're really dead set on playing with friends, transfer off Balmung/Greg (Other high pop servers) to the server your friend is on. It'll also help with Balmung's population issue.



You are so right. The one thing I don't see people complain about, which I think they have a right. Is the lock and free transfer system don't coincide. A person shouldn't have to pay to leave a lock server. They waited this long and couldn't have both systems in place. Also the gil restrictions are dumb. We have seen screenshots of people on lots of servers with max gil. Top ilvl gear is npc not gil anyways. I get houses/apartments suck. Let people take their gil and start with their friends now.
Megaservers create a completely disjointed world that eliminates any sense of community, as well as being horribly immersion-breaking by preventing the game from feeling like a it takes place in a real world. Small to medium population servers are far more social than gigantic ones, and far more immersive as well. That's where you can get a real sense of community.
This is the most legitimate complaint here, and as Moonlite points out, it's one that people seem to just ignore. Locking the highest population servers and providing the free transfers to low pop servers should have both been implemented together rather than a month or so apart.


Probably should have said something about it in my previous post, but yeah, they should have done the free transfers along side the locking, that way they stabilize BEFORE the sh*t-storm at launch.Megaservers create a completely disjointed world that eliminates any sense of community, as well as being horribly immersion-breaking by preventing the game from feeling like a it takes place in a real world. Small to medium population servers are far more social than gigantic ones, and far more immersive as well. That's where you can get a real sense of community.
This is the most legitimate complaint here, and as Moonlite points out, it's one that people seem to just ignore. Locking the highest population servers and providing the free transfers to low pop servers should have both been implemented together rather than a month or so apart.




I have a Gilga alt I was about to transfer to Siren when I learned for the free transfers and bonus items so i'm waiting to see. I would have preferred to have the transfer done before the release and I'm not really sure why they are delaying it. It's sure not going to help the log in jam and possible server crashes on opening day when everyone tries to access those over crowded servers.
I wish megaservers became the norm. It's an MMORPG, a social game, so it's more than understandable people wish to congregate in active servers - you meet more people, you interact more, you have more opportunities, it's livelier overall and feels more like a world.
It's a pipe dream for XIV at this point however. Guild Wars 2 has a nice compromise via server guesting but here it'd cut into their server transfer profits.
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