It looks more like they'll be able to absorb Chakra naturally over time from party members based on some criteria. I believe it'll probably be related to number of auto-attacks the party member in question performs (theory craft because of how ninjas new AA scroll gimmick will work), or perhaps the monks can designate a particular party member of which to absorb chakra from over a set amount of time, or perhaps they can only absorb from party members within a specific range of the monk, meaning they'd rely more on fellow meeee DPS roles or even tanks to fill heir chakras.
I don't think it necessarily has to be a fellow monk that they steal chakra from, just basic absorption like how our characters absorb the natural levels of aether in eorzea.
Kindof working more the active play angle, and RDM has been a mix of WHM and BLM lore wise for pretty much since their inception into the Final Fantasy series.
Im referring to the job spell reveal videos simply opting to show more visually stunning options rather than a comprehensive or exhaustive list of skills and spells or even a proper rotation, just focusing on flashy skills and showing the new job gauges working.
Last edited by OcieKo; 05-30-2017 at 12:25 AM.
Well, well. I think is too soon to thank them. First we need to try this changes. They want to reduce de overcomplexity of rotations and that, but with the addition of some HUD I think it is even more comlicated now than before. Now you not only need keep track of buffs, also the MP, the TP, and the extra gauge you get in some classes like Warrior. Let's see how this will be in the end.
Yeah, I'm mostly referencing and putting stress on the word "Mage" for Mr. Why-Isn't-It-A-Melee-Job over there.Kindof working more the active play angle, and RDM has been a mix of WHM and BLM lore wise for pretty much since their inception into the Final Fantasy series.
Im referring to the job spell reveal videos simply opting to show more visually stunning options rather than a comprehensive or exhaustive list of skills and spells or even a proper rotation, just focusing on flashy skills and showing the new job gauges working.
♥ Baby, tell me, what's your motive? ♥
Eh. MNK changes seemed boring. Not to mention the fact that Tornado Kick still removes GL stacks. Something I've always hated. I'm worried about the SAM combo finishers having cast times. I'd rather have lower potency with instant cast imo. Especially since they are removing cast times for BRDs and MCHs. DRG and RDM look fun. I like the Geirskogul doesn't decrease Blood of the Dragon now and that it looks like they are trying to make your jumps empower you or your WS empower your jumps. DRG has always been about jumping so I've always thought that should be the focal point of DRG.
Fair enough, when you look at it that way the name itself really doesn't scream hey I'm a melee, nor does the general origins. Not like say some games calling a similar idea a Magic Swordsman or Arcane Warrior and such things where the name itself kindof screams I stab you with magic added. And I'm pretty sure its confirmed to be a pure Int job, so that should be a little telling, a Rapier is kindof a Dex type weapon. But alas, wait and see how it turns out when the inevitable flood of info happens on the 15th and myself and every other sorry sap cries the day away while reading the multi page patch notes, just wishing time moved a little bit faster.
I'd rather TK continue to remove GL stacks than it become just another rotated oGCD. Also hating that Fists swaps will now be on 20-second to 1-minute cooldowns. I would have much preferred their animation lock be reduced and their cooldown scale with attack speed. Same goes for Meditation.
Not sure how I feel about any of the other classes. The new Bard concept seems interesting, but I'll have to see if its added gameplay warrants the/any relative DPS loss for skilled players with the removal of WM.
I thought I read that they use an ability on their party that makes it so that when those party members use a weaponskill, the monk gains a chakra. So multiple weaponskills going off will fill the monk quickly.
If that's how it works, could have something similar with a dancer healer, they put a buff on the party that they get healed when they use a ws/spell. Something other than just HoT or straight heal.
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