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  1. #121
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    Quote Originally Posted by Kahnom View Post
    So now Mnk can steal chakra from other Mnk,right ?
    RIGHT ??
    Would seem so yes though I don't think it's 100% confermd but it sertntly looks that way
    (0)

  2. #122
    Player
    Shinji2787's Avatar
    Join Date
    Feb 2014
    Posts
    75
    Character
    Senpai Meow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kahnom View Post
    So now Mnk can steal chakra from other Mnk,right ?
    RIGHT ??
    It looks more like they'll be able to absorb Chakra naturally over time from party members based on some criteria. I believe it'll probably be related to number of auto-attacks the party member in question performs (theory craft because of how ninjas new AA scroll gimmick will work), or perhaps the monks can designate a particular party member of which to absorb chakra from over a set amount of time, or perhaps they can only absorb from party members within a specific range of the monk, meaning they'd rely more on fellow meeee DPS roles or even tanks to fill heir chakras.

    I don't think it necessarily has to be a fellow monk that they steal chakra from, just basic absorption like how our characters absorb the natural levels of aether in eorzea.
    (0)

  3. #123
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ErryK View Post
    That isn't just it though, there's also the lore behind the Job. Two mage tribes/groups put their powers to make the Red Mage. Which I believe is also the reason why we have the Focus.
    Kindof working more the active play angle, and RDM has been a mix of WHM and BLM lore wise for pretty much since their inception into the Final Fantasy series.
    Im referring to the job spell reveal videos simply opting to show more visually stunning options rather than a comprehensive or exhaustive list of skills and spells or even a proper rotation, just focusing on flashy skills and showing the new job gauges working.
    (0)
    Last edited by OcieKo; 05-30-2017 at 12:25 AM.

  4. #124
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Well, well. I think is too soon to thank them. First we need to try this changes. They want to reduce de overcomplexity of rotations and that, but with the addition of some HUD I think it is even more comlicated now than before. Now you not only need keep track of buffs, also the MP, the TP, and the extra gauge you get in some classes like Warrior. Let's see how this will be in the end.
    (1)

  5. #125
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by OcieKo View Post
    Kindof working more the active play angle, and RDM has been a mix of WHM and BLM lore wise for pretty much since their inception into the Final Fantasy series.
    Im referring to the job spell reveal videos simply opting to show more visually stunning options rather than a comprehensive or exhaustive list of skills and spells or even a proper rotation, just focusing on flashy skills and showing the new job gauges working.
    Yeah, I'm mostly referencing and putting stress on the word "Mage" for Mr. Why-Isn't-It-A-Melee-Job over there.
    (0)



    Baby, tell me, what's your motive?

  6. #126
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Eh. MNK changes seemed boring. Not to mention the fact that Tornado Kick still removes GL stacks. Something I've always hated. I'm worried about the SAM combo finishers having cast times. I'd rather have lower potency with instant cast imo. Especially since they are removing cast times for BRDs and MCHs. DRG and RDM look fun. I like the Geirskogul doesn't decrease Blood of the Dragon now and that it looks like they are trying to make your jumps empower you or your WS empower your jumps. DRG has always been about jumping so I've always thought that should be the focal point of DRG.
    (0)

  7. #127
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ErryK View Post
    Yeah, I'm mostly referencing and putting stress on the word "Mage" for Mr. Why-Isn't-It-A-Melee-Job over there.
    Fair enough, when you look at it that way the name itself really doesn't scream hey I'm a melee, nor does the general origins. Not like say some games calling a similar idea a Magic Swordsman or Arcane Warrior and such things where the name itself kindof screams I stab you with magic added. And I'm pretty sure its confirmed to be a pure Int job, so that should be a little telling, a Rapier is kindof a Dex type weapon. But alas, wait and see how it turns out when the inevitable flood of info happens on the 15th and myself and every other sorry sap cries the day away while reading the multi page patch notes, just wishing time moved a little bit faster.
    (0)

  8. #128
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burningskull View Post
    Eh. MNK changes seemed boring. Not to mention the fact that Tornado Kick still removes GL stacks. Something I've always hated.
    I'd rather TK continue to remove GL stacks than it become just another rotated oGCD. Also hating that Fists swaps will now be on 20-second to 1-minute cooldowns. I would have much preferred their animation lock be reduced and their cooldown scale with attack speed. Same goes for Meditation.

    Not sure how I feel about any of the other classes. The new Bard concept seems interesting, but I'll have to see if its added gameplay warrants the/any relative DPS loss for skilled players with the removal of WM.
    (0)

  9. #129
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kahnom View Post
    So now Mnk can steal chakra from other Mnk,right ?
    RIGHT ??
    I thought I read that they use an ability on their party that makes it so that when those party members use a weaponskill, the monk gains a chakra. So multiple weaponskills going off will fill the monk quickly.

    If that's how it works, could have something similar with a dancer healer, they put a buff on the party that they get healed when they use a ws/spell. Something other than just HoT or straight heal.
    (0)

  10. #130
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MomoOG View Post
    Put some glasses on.
    Get thicker ones!
    (0)

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