No physical mages (mch/bard)
THANK YOU!
Really, they really do listen![]()
No physical mages (mch/bard)
THANK YOU!
Really, they really do listen![]()
I don't think any real MCHs had an issue with the cast time. It was the bads who complained and got heard.
member Bard use to not have a cast time before... they pretty much brought them back to how they were in 1.0... machinist never really experienced such a change... so they dont know... but they will come 4.0 ^^
"You cannot simultaneously prevent and prepare for war."
I was a bit worried about all theses changes then now i have a tremendous hype !
Thanks for all the efforts you have done to do SB this way , it was really necessary !
Great job !
Ps: I'm main Warrior and now i can go on a rampage with my fell cleaves thanks for that too![]()
Last edited by Bradach; 05-23-2017 at 03:08 AM.
As I said in the other thread:
No more bow/gun mage. To the trash (where it belongs!) with that concept and may it never come back, EVER.
I just want the ability to turn off the "Rescue" spell somewhere in the options. That's all. I'm fine with pretty much everything else they did.
This. I'd love to see more team-combo actions that can control your character to some extent in the future, but ONLY if there's also an easy way to turn them off or limit permissions.
BLM 4.0 : Healers rotate through using Rescue, which I'll use my 'teleport to Ley Lines' to return from. I will not WASD. Healers adjust.
I don't know how I feel about GB cast times going away. ;_;
Hyped for the rest of it, but still it was really only bards doing most of the boohooing.
I love how each class has their unique resource now, good job SE!
I don't even really play BRD or MCH but I'm pretty glad that mobility is back. In my opinion, that was the selling point! Also, Warrior charge + rage bar. Lok'tar ogar?
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