Been hearing people ask for bigger groups WOW style but I think Se could change groups to 12 man adding 2 more dps one tank and one heals giving more party flexibility what do you guys think?
Been hearing people ask for bigger groups WOW style but I think Se could change groups to 12 man adding 2 more dps one tank and one heals giving more party flexibility what do you guys think?
I would love 5/10 man. Room for a true support.
12 might be a little too much, 10 with either an extra healer and dps or 2 more dps would work most likely.
24 man groups
Light Party Alliances, since I don't see them expanding Full Party to 12, could be interesting if done right.
They'd have to re-balance all 8 man content though.
I personally think there shouldn't be any limit. If you want to go with 2, 9, 18,25,36 etc be my guest. There also shouldn't be role requirements, I mean well a tank fine, add a healer and lock that slot as well, but everything else should be chose able by the players. And I know we have pre mades that can do 8 tanks/heals etc, but I wish we would just adopt that play style in general. For example, healer/tank and dps queue's, sometimes you sit there 45 minutes waiting for that last dps or the last tank/heals. Could have just added whatever was in the waiting line. Would give more flexibility as well as more fun, since you never know who and what jobs you're paired with. But that would be just my choice I guess.
I can't imagine doing mechanics with 10-12 people. People cant do mechanics with 4 or 8.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.