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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by MiniPrinny View Post
    I'm kind of irritated Awareness is still around.
    It will be nice if there is more content with auto-crit phases like the add phase in Zurvan and at the start of Diablos Hollow. Plenty of Warriors and Dark Knights complained about leveling Paladin to 22 for Provoke, imagine the complaining if Awareness (34) had been more mandatory.
    Now, the big two: Provoke and Ultimatum. Provoke will likely be "mandatory" for most raid fights, but being a more defensive and flexible tank might be preferred in dungeons if you feel comfortable with your enmity generation. Ultimatum I see little use for. It's a cute ability, but it's probably the weakest role action in the bunch. The small radius combined with the long cooldown means its only good if you're very quick at reacting, but even then, it's still a provoke, which means you need to have an AoE enmity skill lined up with it. Honestly, I rather see something else here, Ultimatum feels like a crutch for players that need two crutches.
    Ultimatum is multi-target so if a group of adds ever spawns with pregenerated enmity having it will be better than having Provoke.

    The battle design team has been limited by what is available currently in the various job's tool kits. A fair number of the new cross-role skills may have been added in order to give the designers more design space for future fights.
    (2)

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    -snipity!-
    I could see them shoehorning in a use for Ultimatum like that, but as an ability on its own, Ultimatum is just... yeah... It's cute and that's about it. It'll be a puzzle piece in some raid fight, I'm sure.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by MiniPrinny View Post
    I could see them shoehorning in a use for Ultimatum like that, but as an ability on its own, Ultimatum is just... yeah... It's cute and that's about it. It'll be a puzzle piece in some raid fight, I'm sure.
    Consider this: How often do you need Provoke's range? There have been only a few fights where the 25y range would be more advantageous than a 5y range.

    It is going to be up to player preference most of the time on which one is better.
    (0)

  4. #4
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Consider this: How often do you need Provoke's range? There have been only a few fights where the 25y range would be more advantageous than a 5y range.

    It is going to be up to player preference most of the time on which one is better.
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MiniPrinny View Post
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    i remember one of my first tanking experiences: i was a new DRK in Haukke, last boss. the adds spawned and of course were going straight to the healer. i grabbed all the adds in no time, was popping my cooldowns, but the healer paniced, spammed heals on himself and i died. the DDs killed the adds and i got a raise, but i had 0 chance to get the aggro from the boss back.

    the next thing i did was leveling PLD to learn Provoke.
    (4)

  6. #6
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MiniPrinny View Post
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    This standpoint is pretty subjective to the individual. Mistakes happen and sometimes you miss a mob in a big pull, or you stay out of tank stance for too long and realize that the dps are over taking you in a boss. In these situational instances, provoke-Shield Lob/Unmend/Tomahawk is the easiest way to regain control. These things happen. It's called being human. Personally, provoke will always be on my hotbars whether it's dungeon content or raids. And I wouldn't consider any tank using provoke in 4-man content as "not worth their salt." In fact they're more likely to get a comm from me by using provoke rather than trying to regain control by spamming their enmity aoe.
    (5)