It will be nice if there is more content with auto-crit phases like the add phase in Zurvan and at the start of Diablos Hollow. Plenty of Warriors and Dark Knights complained about leveling Paladin to 22 for Provoke, imagine the complaining if Awareness (34) had been more mandatory.
Ultimatum is multi-target so if a group of adds ever spawns with pregenerated enmity having it will be better than having Provoke.Now, the big two: Provoke and Ultimatum. Provoke will likely be "mandatory" for most raid fights, but being a more defensive and flexible tank might be preferred in dungeons if you feel comfortable with your enmity generation. Ultimatum I see little use for. It's a cute ability, but it's probably the weakest role action in the bunch. The small radius combined with the long cooldown means its only good if you're very quick at reacting, but even then, it's still a provoke, which means you need to have an AoE enmity skill lined up with it. Honestly, I rather see something else here, Ultimatum feels like a crutch for players that need two crutches.
The battle design team has been limited by what is available currently in the various job's tool kits. A fair number of the new cross-role skills may have been added in order to give the designers more design space for future fights.



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