

It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!




i remember one of my first tanking experiences: i was a new DRK in Haukke, last boss. the adds spawned and of course were going straight to the healer. i grabbed all the adds in no time, was popping my cooldowns, but the healer paniced, spammed heals on himself and i died. the DDs killed the adds and i got a raise, but i had 0 chance to get the aggro from the boss back.
the next thing i did was leveling PLD to learn Provoke.
I get 5 of these...
1. Rampart - since it was on my class originally
2. Provoke - again my ability
3. Convalescence - another one of my already used
4. Ultimatum - Mass Taunt say no more
5. Low Blow
Until I see what the other ones does
This standpoint is pretty subjective to the individual. Mistakes happen and sometimes you miss a mob in a big pull, or you stay out of tank stance for too long and realize that the dps are over taking you in a boss. In these situational instances, provoke-Shield Lob/Unmend/Tomahawk is the easiest way to regain control. These things happen. It's called being human. Personally, provoke will always be on my hotbars whether it's dungeon content or raids. And I wouldn't consider any tank using provoke in 4-man content as "not worth their salt." In fact they're more likely to get a comm from me by using provoke rather than trying to regain control by spamming their enmity aoe.
Any content you can die in is content you should have Provoke for. So it's basically always required.

I have enjoyed tanking in this game, especially once Dark Knight came out. The other MMO I played I could not enjoy tanking, their damage was just too low. If tank damage is getting severely nerfed than I may be done.
I never liked the STR/VIT change before, maybe I can live with them going back if they let us advanced meld strength again.
Some of the PLD changes look really positive. I knew that they absolutely had to get another AoE this time around. PLD was my first primary class and I still play it quite a bit, especially in POTD or if a fight favors it.

However, I am a DRK main now. Losing reprisal, low blow, and magic damage resistance seems like some signature moves, damage (which may not be the case, depending on new abilities or other changes), and role/identity are going away. Ever since I unlocked DRK I felt "finally, the class for me" and I never meta-chased by leveling a WAR or whatever else the flavor of the month was but have been concerned since there were always a legion of bads wanting tanks not to have to deal damage or wanting the class to be easier to play. I just hope those are not the people that are being listened to.


since stun moves no longer do dmg, we might see stunnable moves more often in raids in 4.0
well, in the end all comes down to the skills each tank gets and what content is done.
I still think rampart, conva, provoke/ultimatum and reprisal are set in raid/extreme content, which would only leave one open spot
I expect we'll see different loadouts across two tanks in a raid situation.since stun moves no longer do dmg, we might see stunnable moves more often in raids in 4.0
well, in the end all comes down to the skills each tank gets and what content is done.
I still think rampart, conva, provoke/ultimatum and reprisal are set in raid/extreme content, which would only leave one open spot
So yeah, they'll both be running rampart (assuming your group is making decent use of both tanks' cooldowns, otherwise the OT might drop it), provoke, reprisal, and then the MT taking conva or awareness and a stun/silence as necessary, while the OT opts for shirk or something.
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