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  1. #91
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Consider this: How often do you need Provoke's range? There have been only a few fights where the 25y range would be more advantageous than a 5y range.

    It is going to be up to player preference most of the time on which one is better.
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #92
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MiniPrinny View Post
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    i remember one of my first tanking experiences: i was a new DRK in Haukke, last boss. the adds spawned and of course were going straight to the healer. i grabbed all the adds in no time, was popping my cooldowns, but the healer paniced, spammed heals on himself and i died. the DDs killed the adds and i got a raise, but i had 0 chance to get the aggro from the boss back.

    the next thing i did was leveling PLD to learn Provoke.
    (4)

  3. #93
    Player
    GDFletcher's Avatar
    Join Date
    Feb 2017
    Posts
    101
    Character
    Lindsey Fletcher
    World
    Zodiark
    Main Class
    Paladin Lv 70
    I get 5 of these...

    1. Rampart - since it was on my class originally
    2. Provoke - again my ability
    3. Convalescence - another one of my already used
    4. Ultimatum - Mass Taunt say no more
    5. Low Blow


    Until I see what the other ones does
    (0)

  4. #94
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MiniPrinny View Post
    It's less about the range and more about the cooldown and the fact that any tank worth their salt shouldn't be using provoke to re-establish aggro in single tank encounters.
    This standpoint is pretty subjective to the individual. Mistakes happen and sometimes you miss a mob in a big pull, or you stay out of tank stance for too long and realize that the dps are over taking you in a boss. In these situational instances, provoke-Shield Lob/Unmend/Tomahawk is the easiest way to regain control. These things happen. It's called being human. Personally, provoke will always be on my hotbars whether it's dungeon content or raids. And I wouldn't consider any tank using provoke in 4-man content as "not worth their salt." In fact they're more likely to get a comm from me by using provoke rather than trying to regain control by spamming their enmity aoe.
    (5)

  5. #95
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Any content you can die in is content you should have Provoke for. So it's basically always required.
    (5)

  6. #96
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by aqskerorokero View Post
    tsh...as predicted, war lose nothing
    Look on the bright side, since these abilities move to cross job action mean we will have new one to replace them
    (1)

  7. #97
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I have enjoyed tanking in this game, especially once Dark Knight came out. The other MMO I played I could not enjoy tanking, their damage was just too low. If tank damage is getting severely nerfed than I may be done.

    I never liked the STR/VIT change before, maybe I can live with them going back if they let us advanced meld strength again.

    Some of the PLD changes look really positive. I knew that they absolutely had to get another AoE this time around. PLD was my first primary class and I still play it quite a bit, especially in POTD or if a fight favors it.
    (0)

  8. #98
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    However, I am a DRK main now. Losing reprisal, low blow, and magic damage resistance seems like some signature moves, damage (which may not be the case, depending on new abilities or other changes), and role/identity are going away. Ever since I unlocked DRK I felt "finally, the class for me" and I never meta-chased by leveling a WAR or whatever else the flavor of the month was but have been concerned since there were always a legion of bads wanting tanks not to have to deal damage or wanting the class to be easier to play. I just hope those are not the people that are being listened to.
    (0)

  9. #99
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    since stun moves no longer do dmg, we might see stunnable moves more often in raids in 4.0

    well, in the end all comes down to the skills each tank gets and what content is done.

    I still think rampart, conva, provoke/ultimatum and reprisal are set in raid/extreme content, which would only leave one open spot
    (0)

  10. #100
    Player
    jazzcatte's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Log Off
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    since stun moves no longer do dmg, we might see stunnable moves more often in raids in 4.0

    well, in the end all comes down to the skills each tank gets and what content is done.

    I still think rampart, conva, provoke/ultimatum and reprisal are set in raid/extreme content, which would only leave one open spot
    I expect we'll see different loadouts across two tanks in a raid situation.

    So yeah, they'll both be running rampart (assuming your group is making decent use of both tanks' cooldowns, otherwise the OT might drop it), provoke, reprisal, and then the MT taking conva or awareness and a stun/silence as necessary, while the OT opts for shirk or something.
    (0)

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