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  1. #71
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Interrupting and nerfing attacks might become far more important that popping cooldowns. 3 of the cross role tank abilities (Low Blow, Interject and Reprisal) are designed to disrupt various attacks.

    Tank Busters might end up being far less common than they are now. The Paladin defensive cooldown suite is pretty much designed to handle a tank buster every 45s even without Rampart and Convalescence.
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    (0)

  2. #72
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    This is ridiculously silly for Paladins. On patch day Paladins will have lost:

    Protect
    Stoneskin
    Raise (Palace of the Dead)
    Bloodbath
    Foresight
    Mercy Stroke
    Pacification (removed Shield Swipe)
    Silence (removed from Spirits Within)
    Rampart
    Provoke
    Awareness
    Convalescence

    Then we have to spend 5/5 Tank Role actions if we want to get our original last five abilities returned. We lose all of that to gain nothing essentially.
    (0)
    Last edited by Galactimus; 05-26-2017 at 03:17 PM.

  3. #73
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    Passage of arms is a new 120s cooldown. Properly used you can have 1 cooldown for a tank buster every 45s in a 4.5 min fight. This isn't even counting Sheltron which should be up every 30s.

    0 Sent (ready at 180)
    45 Bulwark (ready at 225)
    90 Passage of Arms (ready at 210)
    135 HG
    180 Sent
    225 Bulwark
    270 Passage of Arms

    With a tank buster every 60s you can go endlessly.

    0 Sent 180
    60 Bulwark 240
    120 Passage of Arms 240
    180 Sent 360
    240 Bulwark 420
    300 Passage of Arms 420
    (0)

  4. #74
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galactimus View Post
    This is ridiculously silly for Paladins. On patch day Paladins will have lost:

    Protect
    Stoneskin
    Raise (Palace of the Dead)
    Bloodbath
    Foresight
    Mercy Stroke
    Pacification (removed Shield Swipe)
    Silence (removed from Spirits Within)
    Rampart
    Provoke
    Awareness
    Convalescence

    Then we have to spend 5/5 Tank Role actions if we want to get our original last five abilities returned. We lose all of that to gain nothing essentially.
    We're likely gaining at least a couple of new skills by losing those, so I really don't see the problem. Even if we don't, their ultimate purpose was to reduce button bloat, and being 100% honest, like 80% of what you listed was used very marginally.

    Mercy Stroke was nigh useless, Foresight was a mediocre-at-best defensive CD, Bloodbath was awfully underwhelming for PLD (WAR is gonna hurt a lot from losing this, tho), Protect had a very niche use that ofentimes was unnecessary, and Stoneskin was barely used in actual battles without negatively impacting personal DPS. Having Raise in PotD was nice, but it's useless in literally every other piece of content. And iirc, Pacification was only ever useful to stop Ifrit's Eruptions in HM for some reason, lmao.

    So, really, I don't see how the loss of all these skills would have any real impact.
    (1)

  5. #75
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fernosaur View Post
    We're likely gaining at least a couple of new
    if the idea is to get rid of button bloat we likely want get any replacements for low level content. I consider any df cool down a net loss to tanks have u seen the healers u can get in this game. The ones that don't know what a Regen is or a healing buff. Yea I won't all my df cool downs if they wanted to fix button bloat they could of gotten rid of flash made scorn spamable, gotten rid of halone replace it with goaring. Added effect of tempered to another df cool down that's getting rid of useless stuff of useless stuff instead they got rid of midigation witch is bad considering the skill level between healers in this game. Taking away any form of mitigation is a bad thing in my book
    (0)

  6. #76
    Player
    kaylemick's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2
    Character
    Rinku Kokiri
    World
    Gilgamesh
    Main Class
    Red Mage Lv 67
    Quote Originally Posted by aqskerorokero View Post
    tsh...as predicted, war lose nothing
    They lost bloodbath
    (0)
    The Healer's Motto
    ---------------------------------------------------
    There's a time to take damage,
    there's a time to deal it.
    There's a time to ignore all else,
    and do your best to heal it.

  7. #77
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    The more I look at tank role skills the more I think it doesn't much matter for paladin. They actually might be the most free to pick abilities of all of them. Provoke is going to be required on tanks. AOE provoke, silence, and stun will be up to fight design. As pointed out above you can take a tank buster ever 45 second without rampart and not even counting sheltron. If you really want to turtle up thrown rampart and reprisal into the mix and wow a pld can mitigate damage.
    (0)

  8. #78
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yorumi View Post
    The more I look at tank role skills the more
    One of those mention the new one u can't even dps while using it. So I'd much rather have rampart so I can still dps. Hg some encounters it wpuld be best to save depending on the fight because u can likely only use it once. And again all depends on ur healer and whether ur in sword oath only . If ur using pf for something I'd say rampart and conv is not something I wouldn't have. I'm gona miss any form of mitigation as my goal is always now to try to tank in sword oath. Drk look bad now I know they won't be but as it stands , u only have shadow wall , living, and dark mind, so rampart is a must for them. I just liked it better having more mitigation options as opposed to not. This is why I'm not enjoying these changes drk don't even have a clemcy , or equilibrium type ability either
    (0)

  9. #79
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by aqskerorokero View Post
    tsh...as predicted, war lose nothing
    Internal Release and Bloodbath at minimum.

    And the others tanks aren't losing stuff, obviously they will get new skills to replace the "lost" ones.
    (0)

  10. #80
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Rampart being on the crossclass skills is honestly pretty weird. WAR now can have RI, Vengeance, Thrill, and Rampart as a part of their CD rotation - that's honestly a bit insane in terms of mitigation, not even counting Reprisal. I think the biggest problem is that this doesn't exactly equalize tanks that don't bring Rampart - WAR still has the same CD rotation it had before, but DRK/PLD are now missing a rather important part of their's.
    (0)

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