with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back aroundInterrupting and nerfing attacks might become far more important that popping cooldowns. 3 of the cross role tank abilities (Low Blow, Interject and Reprisal) are designed to disrupt various attacks.
Tank Busters might end up being far less common than they are now. The Paladin defensive cooldown suite is pretty much designed to handle a tank buster every 45s even without Rampart and Convalescence.
This is ridiculously silly for Paladins. On patch day Paladins will have lost:
Protect
Stoneskin
Raise (Palace of the Dead)
Bloodbath
Foresight
Mercy Stroke
Pacification (removed Shield Swipe)
Silence (removed from Spirits Within)
Rampart
Provoke
Awareness
Convalescence
Then we have to spend 5/5 Tank Role actions if we want to get our original last five abilities returned. We lose all of that to gain nothing essentially.
Last edited by Galactimus; 05-26-2017 at 03:17 PM.
Passage of arms is a new 120s cooldown. Properly used you can have 1 cooldown for a tank buster every 45s in a 4.5 min fight. This isn't even counting Sheltron which should be up every 30s.
0 Sent (ready at 180)
45 Bulwark (ready at 225)
90 Passage of Arms (ready at 210)
135 HG
180 Sent
225 Bulwark
270 Passage of Arms
With a tank buster every 60s you can go endlessly.
0 Sent 180
60 Bulwark 240
120 Passage of Arms 240
180 Sent 360
240 Bulwark 420
300 Passage of Arms 420
We're likely gaining at least a couple of new skills by losing those, so I really don't see the problem. Even if we don't, their ultimate purpose was to reduce button bloat, and being 100% honest, like 80% of what you listed was used very marginally.This is ridiculously silly for Paladins. On patch day Paladins will have lost:
Protect
Stoneskin
Raise (Palace of the Dead)
Bloodbath
Foresight
Mercy Stroke
Pacification (removed Shield Swipe)
Silence (removed from Spirits Within)
Rampart
Provoke
Awareness
Convalescence
Then we have to spend 5/5 Tank Role actions if we want to get our original last five abilities returned. We lose all of that to gain nothing essentially.
Mercy Stroke was nigh useless, Foresight was a mediocre-at-best defensive CD, Bloodbath was awfully underwhelming for PLD (WAR is gonna hurt a lot from losing this, tho), Protect had a very niche use that ofentimes was unnecessary, and Stoneskin was barely used in actual battles without negatively impacting personal DPS. Having Raise in PotD was nice, but it's useless in literally every other piece of content. And iirc, Pacification was only ever useful to stop Ifrit's Eruptions in HM for some reason, lmao.
So, really, I don't see how the loss of all these skills would have any real impact.
if the idea is to get rid of button bloat we likely want get any replacements for low level content. I consider any df cool down a net loss to tanks have u seen the healers u can get in this game. The ones that don't know what a Regen is or a healing buff. Yea I won't all my df cool downs if they wanted to fix button bloat they could of gotten rid of flash made scorn spamable, gotten rid of halone replace it with goaring. Added effect of tempered to another df cool down that's getting rid of useless stuff of useless stuff instead they got rid of midigation witch is bad considering the skill level between healers in this game. Taking away any form of mitigation is a bad thing in my book
The more I look at tank role skills the more I think it doesn't much matter for paladin. They actually might be the most free to pick abilities of all of them. Provoke is going to be required on tanks. AOE provoke, silence, and stun will be up to fight design. As pointed out above you can take a tank buster ever 45 second without rampart and not even counting sheltron. If you really want to turtle up thrown rampart and reprisal into the mix and wow a pld can mitigate damage.
One of those mention the new one u can't even dps while using it. So I'd much rather have rampart so I can still dps. Hg some encounters it wpuld be best to save depending on the fight because u can likely only use it once. And again all depends on ur healer and whether ur in sword oath only . If ur using pf for something I'd say rampart and conv is not something I wouldn't have. I'm gona miss any form of mitigation as my goal is always now to try to tank in sword oath. Drk look bad now I know they won't be but as it stands , u only have shadow wall , living, and dark mind, so rampart is a must for them. I just liked it better having more mitigation options as opposed to not. This is why I'm not enjoying these changes drk don't even have a clemcy , or equilibrium type ability either
Rampart being on the crossclass skills is honestly pretty weird. WAR now can have RI, Vengeance, Thrill, and Rampart as a part of their CD rotation - that's honestly a bit insane in terms of mitigation, not even counting Reprisal. I think the biggest problem is that this doesn't exactly equalize tanks that don't bring Rampart - WAR still has the same CD rotation it had before, but DRK/PLD are now missing a rather important part of their's.
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