It means that gameplay will be more than just standing at range spamming spells most of the time, since there will be huge opportunity to weave plenty of additional ogcd effects between casts for a very fast paced playstyle. BLMs are turrets because they don't have time to do anything but stand there and cast. RDM will not be standing there just spamming spells and nothing else. And even if it does end up to be just standing there during the spell part of the rotation...
We need to build ~80 mana in each type to be able to unleash 3 melee attacks according to the video. It takes 2 gcd to build 20 mana, so that's ~16 gcd without the use of any cooldowns. We then unleash 5 gcd worth of melee and leaping rapier attacks. That's a ratio of ~25% melee to 37.5% black magic and 37.5% white magic. With the use of the cooldown as shown in the video we only need to build up ~40 mana in each type taking ~8 gcd to do so, so the balance is ~38% melee to 31% black magic and 31% white magic. I.e. The balance is not as big of a difference between melee and casting as you're making it out to be. This RDM design certainly fits with what red mage has been throughout the series: a caster that mixes black magic, white magic, and melee attacks in roughly equal measure. That they're not doing them simultaneously while in melee appears to be your biggest hangup. To be honest it sounds like you actually want a rune fencer/magic knight with the degree of emphasis you are placing on being in melee. Your melee rdm suggestion from your signature certainly reads like a magic knight with it's emphasis on weapon en-spells and exploiting them.
Anyway, regardless of your opinion, the design is not going to change significantly from what is coming apart from number tweaking, so your choice is either to learn to enjoy it (or at least not hate it) or to wallow in bitterness and disappointment. So far you seem to be leaning towards the latter with your comments about devs not proving you wrong, etc., so I wish you luck in that and hope you are able to come around from it. Bitterness is never a fun place to ground oneself in. Cheers.

Reply With Quote





